English

Adaptive and Gamified Learning Paths with Polyglot and .NET Interactive

Computers and Society 2023-10-12 v1

Abstract

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend. In modern, heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is, therefore, crucial to nurture individual potential and address accessibility needs and neurodiversity. By formalizing a learning framework that takes into account all these different aspects, we aim to define and implement an open, content-agnostic, and extensible platform to design and consume adaptive and gamified learning experiences.

Keywords

Cite

@article{arxiv.2310.07314,
  title  = {Adaptive and Gamified Learning Paths with Polyglot and .NET Interactive},
  author = {Tommaso Martorella and Antonio Bucchiarone},
  journal= {arXiv preprint arXiv:2310.07314},
  year   = {2023}
}

Comments

48 pages, 17 figures. arXiv admin note: text overlap with arXiv:2210.15256

R2 v1 2026-06-28T12:47:06.486Z