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One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments

Multimedia 2025-12-18 v1 Human-Computer Interaction

Abstract

Gamification is widely used in digital learning. However, most systems neglect age-related differences. This paper investigates how gamification can be designed in an age-aware way to address learners' diverse motivational and cognitive needs. Based on a targeted literature review, we present a mapping of age groups, mechanics, and effects. Furthermore, we derive five design principles for age-specific gamification and identify three technical patterns for implementation in multimedia learning environments. The results indicate that gamification is not universally effective, but rather requires a differentiated design to support engagement and inclusivity across the lifespan.

Keywords

Cite

@article{arxiv.2512.15630,
  title  = {One Size Doesn't Fit All: Age-Aware Gamification Mechanics for Multimedia Learning Environments},
  author = {Sarah Kaißer and Markus Kleffmann and Kristina Schaaff},
  journal= {arXiv preprint arXiv:2512.15630},
  year   = {2025}
}
R2 v1 2026-07-01T08:29:34.612Z