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Most client hosts are equipped with multiple network interfaces (e.g., WiFi and cellular networks). Simultaneous access of multiple interfaces can significantly improve the users' quality of experience (QoE) in video streaming. An intuitive…

Networking and Internet Architecture · Computer Science 2018-06-11 Anis Elgabli , Ke Liu , Vaneet Aggarwal

This paper investigates the problem of providing ultra-reliable and energy-efficient virtual reality (VR) experiences for wireless mobile users. To ensure reliable ultra-high-definition (UHD) video frame delivery to mobile users and enhance…

Networking and Internet Architecture · Computer Science 2021-07-09 Peng Yang , Tony Q. S. Quek , Jingxuan Chen , Chaoqun You , Xianbin Cao

Wireless powered mobile-edge computing (MEC) has recently emerged as a promising paradigm to enhance the data processing capability of low-power networks, such as wireless sensor networks and internet of things (IoT). In this paper, we…

Networking and Internet Architecture · Computer Science 2020-07-16 Liang Huang , Suzhi Bi , Ying-Jun Angela Zhang

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…

Information Theory · Computer Science 2019-01-09 Kaixuan Long , Chencheng Ye , Ying Cui , Zhi Liu

To improve the quality of computation experience for mobile devices, mobile-edge computing (MEC) is a promising paradigm by providing computing capabilities in close proximity within a sliced radio access network (RAN), which supports both…

Machine Learning · Computer Science 2018-05-17 Xianfu Chen , Honggang Zhang , Celimuge Wu , Shiwen Mao , Yusheng Ji , Mehdi Bennis

HTTP Adaptive Streaming (HAS) is becoming the de-facto video delivery technology over best-effort networks nowadays, thanks to the myriad advantages it brings. However, many studies have shown that HAS suffers from many Quality of…

Networking and Internet Architecture · Computer Science 2022-01-04 H. Hellaoui , A. Chelli , M. Bagaa , T. Taleb

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

Multimedia · Computer Science 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

Multimedia · Computer Science 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

Adaptive Bit Rate (ABR) decision plays a crucial role for ensuring satisfactory Quality of Experience (QoE) in video streaming applications, in which past network statistics are mainly leveraged for future network bandwidth prediction.…

Multimedia · Computer Science 2021-05-06 Jiaoyang Yin , Yiling Xu , Hao Chen , Yunfei Zhang , Steve Appleby , Zhan Ma

Providing a high Quality of Experience (QoE) for video streaming in 5G and beyond 5G (B5G) networks is challenging due to the dynamic nature of the underlying network conditions. Several Adaptive Bit Rate (ABR) algorithms have been…

Multimedia · Computer Science 2023-05-16 Mandan Naresh , Paresh Saxena , Manik Gupta

This paper investigates resource allocation to provide heterogeneous users with customized virtual reality (VR) services in a mobile edge computing (MEC) system. We first introduce a quality of experience (QoE) metric to measure user…

Artificial Intelligence · Computer Science 2024-02-16 Tailin Zhou , Jiadong Yu , Jun Zhang , Danny H. K. Tsang

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

Multimedia · Computer Science 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

Adapting holographic video streaming to fluctuating wireless channels is essential to maintain consistent and satisfactory Quality of Experience (QoE) for users, which, however, is a challenging task due to the dynamic and uncertain…

Systems and Control · Electrical Eng. & Systems 2024-06-14 Wanli Wen , Jiping Yan , Yulu Zhang , Zhen Huang , Liang Liang , Yunjian Jia

Caching and rate allocation are two promising approaches to support video streaming over wireless network. However, existing rate allocation designs do not fully exploit the advantages of the two approaches. This paper investigates the…

Networking and Internet Architecture · Computer Science 2018-04-02 Zhengming Zhang , Yaru Zheng , Meng Hua , Yongming Huang , Luxi Yang

In this paper, we present a digital twin (DT)-assisted adaptive video streaming scheme to enhance personalized quality-of-experience (PQoE). Since PQoE models are user-specific and time-varying, existing schemes based on universal and…

Image and Video Processing · Electrical Eng. & Systems 2022-05-10 Xinyu Huang , Conghao Zhou , Wen Wu , Mushu Li , Huaqing Wu , Xuemin , Shen

Client-side video players employ adaptive bitrate (ABR) algorithms to optimize user quality of experience (QoE). We evaluate recently proposed RL-based ABR methods in Facebook's web-based video streaming platform. Real-world ABR contains…

Networking and Internet Architecture · Computer Science 2020-09-01 Hongzi Mao , Shannon Chen , Drew Dimmery , Shaun Singh , Drew Blaisdell , Yuandong Tian , Mohammad Alizadeh , Eytan Bakshy

Real-time video demands quality-of-service (QoS) guarantees such as delay bounds for end-user satisfaction. Furthermore, the tolerable delay varies depending on the use case such as live streaming or two-way video conferencing. Due to the…

Information Theory · Computer Science 2016-11-18 Amin Abdel Khalek , Constantine Caramanis , Robert W. Heath

Vehicle-to-everything (V2X) communication is a key enabler that connects vehicles to neighboring vehicles, infrastructure and pedestrians. In the past few years, multimedia services have seen an enormous growth and it is expected to…

Networking and Internet Architecture · Computer Science 2020-02-18 Hamza Khan , Sumudu Samarakoon , Mehdi Bennis

The network performance is usually assessed by drive tests, where teams of people with specially equipped vehicles physically drive out to test various locations throughout a radio network. However, intelligent and autonomous…

Networking and Internet Architecture · Computer Science 2023-05-01 Hakan Gokcesu , Ozgur Ercetin , Gokhan Kalem , Salih Ergut