Related papers: Multi-Task Decision-Making for Multi-User 360 Vide…
The fifth generation and beyond wireless communication will support vastly heterogeneous services and use demands such as massive connection, low latency and high transmission rate. Network slicing has been envisaged as an efficient…
Emerging with the support of computing and communications technologies, Metaverse is expected to bring users unprecedented service experiences. However, the increase in the number of Metaverse users places a heavy demand on network…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
Preparing high-quality 360-degree video for HTTP Adaptive Streaming requires encoding each sequence into multiple representations spanning different resolutions and quantization parameters (QPs). For ultra-high-resolution immersive content…
In this report, we address the problem of determining whether a user performs an action incorrectly from egocentric video data. To handle the challenges posed by subtle and infrequent mistakes, we propose a Dual-Stage Reweighted…
Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…
In cellular networks, resource allocation is usually performed in a centralized way, which brings huge computation complexity to the base station (BS) and high transmission overhead. This paper explores a distributed resource allocation…
The rapid development and deployment of network services has brought a series of challenges to researchers. On the one hand, the needs of Internet end users/applications reflect the characteristics of travel alienation, and they pursue…
In this paper, the problem of resource management is studied for a network of wireless virtual reality (VR) users communicating using an unmanned aerial vehicle (UAV)-enabled LTE-U network. In the studied model, the UAVs act as VR control…
This study addresses the challenge of resource scheduling optimization in edge-cloud collaborative computing using deep reinforcement learning (DRL). The proposed DRL-based approach improves task processing efficiency, reduces overall…
The enhanced distributed channel access (EDCA) mechanism is used in current wireless fidelity (WiFi) networks to support priority requirements of heterogeneous applications. However, the EDCA mechanism can not adapt to particular…
In Part I of this two-part paper (Multi-Timescale Control and Communications with Deep Reinforcement Learning -- Part I: Communication-Aware Vehicle Control), we decomposed the multi-timescale control and communications (MTCC) problem in…
Integrated into existing Mobile Edge Computing (MEC) systems, Unmanned Aerial Vehicles (UAVs) serve as a cornerstone in meeting the stringent requirements of future Internet of Things (IoT) networks. The current endeavor studies an MEC…
Multi-task reinforcement learning (MTRL) seeks to learn a unified policy for diverse tasks, but often suffers from gradient conflicts across tasks. Existing masking-based methods attempt to mitigate such conflicts by assigning task-specific…
In disaster scenarios, conventional terrestrial multi-access edge computing (MEC) paradigms, which rely on ground infrastructure, may become unavailable due to infrastructure damage. With high-probability line-of-sight (LoS) communication,…
This paper proposes a novel edge computing enabled real-time video analysis system for intelligent visual devices. The proposed system consists of a tracking-assisted object detection module (TAODM) and a region of interesting module…
In this paper, we propose a novel Adaptive Transmission Strategy to improve energy efficiency~(EE) in a wireless point-to-point transmission system with Quality of Service~(QoS) requirement, i.e., delay-outage probability considered. The…
Adaptive Bitrate (ABR) Streaming over the cellular networks has been well studied in the literature; however, existing ABR algorithms primarily focus on improving the end-users' Quality of Experience (QoE) while ignoring the resource…
In this paper, we employ deep reinforcement learning to develop a novel radio resource allocation and packet scheduling scheme for different Quality of Service (QoS) requirements applicable to LTEadvanced and 5G networks. In addition,…
360-degree video becomes increasingly popular among users. In the current network bandwidth, serving high resolution 360 degree video to users is quite difficult. Most of the work has been devoted to the prediction of user viewports or…