Related papers: Multi-Task Decision-Making for Multi-User 360 Vide…
One of the key challenges in multimedia networks is video delivery over wireless channels. MRC (Multi-Resolution Coding) Layered video, divides video into a base layer and multiple enhancement layers. In this paper, we aim to improve video…
Adapting video data rate during streaming can effectively reduce the risk of playback interruptions caused by channel throughput fluctuations. The variations in rate, however, also introduce video quality fluctuations and thus potentially…
The quality of experience (QoE) delivered by video conferencing systems is significantly influenced by accurately estimating the time-varying available bandwidth between the sender and receiver. Bandwidth estimation for real-time…
Despite recent advancements in offline multi-task reinforcement learning (MTRL) have harnessed the powerful capabilities of the Transformer architecture, most approaches focus on a limited number of tasks, with scaling to extremely massive…
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE…
Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering…
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…
Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled…
Wireless networks are envisaged to be one of the most important technologies to provide cost-efficient content delivery, including for video applications. They will allow thousands of thousands of fixed and mobile users to access, produce,…
Bandwidth estimation and congestion control for real-time communications (i.e., audio and video conferencing) remains a difficult problem, despite many years of research. Achieving high quality of experience (QoE) for end users requires…
The optimization of quality of experience (QoE) in multi-user virtual reality (VR) interactions demands a delicate balance between ultra-low latency, high-fidelity motion synchronization, and equitable resource allocation. While adaptive…
The Quality of Experience (QoE) is the users satisfaction while streaming a video session over an over-the-top (OTT) platform like YouTube. QoE of YouTube reflects the smooth streaming session without any buffering and quality shift events.…
Abrupt resolution changes in virtual reality (VR) streaming can significantly impair the quality-of-experience (QoE) of users, particularly during transitions from high to low resolutions. Existing QoE models and transmission schemes…
Mobile streaming video data accounts for a large and increasing percentage of wireless network traffic. The available bandwidths of modern wireless networks are often unstable, leading to difficulties in delivering smooth, high-quality…
The multimedia content and streaming are a major means of information exchange in the modern era and there is an increasing demand for such services. This coupled with the advancement of future wireless networks B5G/6G and the proliferation…
In this paper, a joint task, spectrum, and transmit power allocation problem is investigated for a wireless network in which the base stations (BSs) are equipped with mobile edge computing (MEC) servers to jointly provide computational and…
Mobile edge computing (MEC) is expected to be an effective solution to deliver 360-degree virtual reality (VR) videos over wireless networks. In contrast to previous computation-constrained MEC framework, which reduces the…
In IEEE 802.11, the retry limit is set the same value for all packets. In this paper, we dynamically classify video teleconferencing packets based on the type of the video frame that a packet carries and the packet loss events that have…
In this paper, we consider the problem of optimal scalable video delivery to mobile users in wireless networks given arbitrary Quality Adaptation (QA) mechanisms. In current practical systems, QA and scheduling are performed independently…
The immersive nature of the metaverse presents significant challenges for wireless multi-user interactive virtual reality (VR), such as ultra-low latency, high throughput and intensive computing, which place substantial demands on the…