Related papers: An invitation to game comonads
Game comonads provide categorical semantics for comparison games in Finite Model Theory, thus providing an abstract characterisation of logical equivalence for a wide range of logics, each one captured through a specific choice of comonad.…
A modeloid, a certain set of partial bijections, emerges from the idea to abstract from a structure to the set of its partial automorphisms. It comes with an operation, called the derivative, which is inspired by Ehrenfeucht-Fra\"iss\'e…
We provide a compositional coalgebraic semantics for strategic games. In our framework, like in the semantics of functional programming languages, coalgebras represent the observable behaviour of systems derived from the behaviour of the…
Ehrenfeucht-Fra\"iss\'e games provide a fundamental method for proving elementary equivalence (and equivalence up to a certain quantifier rank) of relational structures. We investigate the soundness and completeness of this method in the…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…
The non-commutative sequoid operator $\oslash$ on games was introduced to capture algebraically the presence of state in history-sensitive strategies in game semantics, by imposing a causality relation on the tensor product of games.…
We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of…
Using coalgebraic methods, we extend Conway's theory of games to possibly non-terminating, i.e. non-wellfounded games (hypergames). We take the view that a play which goes on forever is a draw, and hence rather than focussing on winning…
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…
We introduce open games as a compositional foundation of economic game theory. A compositional approach potentially allows methods of game theory and theoretical computer science to be applied to large-scale economic models for which…
Ehrenfeucht-Fraisse games provide means to characterize elementary equivalence for first-order logic, and by standard translation also for modal logics. We propose a novel generalization of Ehrenfeucht- Fraisse games to hybrid-dynamic…
Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…
We introduce the category of optiongraphs and option-preserving maps as a model to study impartial combinatorial games. Outcomes, remoteness, and extended nim-values are preserved under option-preserving maps. We show that the four…
We define a version of the Ehrenfeucht-Fra\"iss\'e game in the setting of metric model theory and continuous first-order logic and show that the second player having a winning strategy in a game of length $n$ exactly corresponds to being…
We study first-order as well as infinitary logics extended with quantifiers closed upwards under embeddings. In particular, we show that if a chain of quasi-homogeneous structures is sufficiently long then a given formula of such a logic is…
Two structures $A$ and $B$ are $n$-equivalent if player II has a winning strategy in the $n$-move Ehrenfeucht-Fra\"iss\'e game on $A$ and $B$. In earlier papers we studied $n$-equivalence classes of ordinals and coloured ordinals. In this…
We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…
Combinatorial Game Theory has also been called `additive game theory', whenever the analysis involves sums of independent game components. Such {\em disjunctive sums} invoke comparison between games, which allows abstract values to be…