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As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

Human-Computer Interaction · Computer Science 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

Teleportation is one of the most common locomotion techniques in virtual reality, yet its perceptual properties remain underexplored. While redirected walking research has shown that users' movements can be subtly manipulated without…

Human-Computer Interaction · Computer Science 2026-01-15 Rose Connolly , Victor Zordan , Rachel McDonnell

In the field of robotics, robot teleoperation for remote or hazardous environments has become increasingly vital. A major challenge is the lag between command and action, negatively affecting operator awareness, performance, and mental…

Robotics · Computer Science 2023-10-16 Jing Du , William Vann , Tianyu Zhou , Yang Ye , Qi Zhu

There is a consensus that human and non-human subjects experience temporal distortions in many stages of their perceptual and decision-making systems. Similarly, intertemporal choice research has shown that decision-makers undervalue future…

Neurons and Cognition · Quantitative Biology 2016-05-31 Pedro A. Ortega , Naftali Tishby

Developing countries suffer from traffic congestion, poorly planned road/rail networks, and lack of access to public transportation facilities. This context results in an increase in fuel consumption, pollution level, monetary losses,…

Computers and Society · Computer Science 2019-06-19 Ali AbdelAziz , Amin Shoukry , Walid Gomaa , Moustafa Youssef

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

Human-Computer Interaction · Computer Science 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

Developing computational models for automatic affect prediction requires valid self-reports about individuals' emotional interpretations of stimuli. In this article, we highlight the important influence of the temporal distance between a…

Human-Computer Interaction · Computer Science 2023-02-07 Bernd Dudzik , Joost Broekens

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov

Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism…

Human-Computer Interaction · Computer Science 2025-03-20 Lillian Maria Eagan , Jacob Young , Jesse Bering , Tobias Langlotz

Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data…

Time perception is crucial for a coherent human experience. As life progresses, our perception of the passage of time becomes increasingly non-uniform, often feeling as though it accelerates with age. While various causes for this…

Neurons and Cognition · Quantitative Biology 2024-11-11 Enric Espel Sanchez

To study the processes and mechanisms of the correlation between space and time, particularly between lengths and durations in human perception, a special method (device and procedure) to conduct this experiment was designed and called LDR…

Neurons and Cognition · Quantitative Biology 2011-01-20 Lev Isaakovich Soyfer

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

System-imposed wait times can significantly disrupt digital workflows, affecting user experience and task performance. Prior HCI research has examined how temporal feedback, such as feedback mode (Elapsed-Time vs. Remaining-Time) shapes…

Human-Computer Interaction · Computer Science 2026-02-05 Felicia Fang-Yi Tan , Oded Nov

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

Temporal information has long been considered to be essential for perception. While there is extensive research on the role of image information for perceptual tasks, the role of the temporal dimension remains less well understood: What can…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Willem Davison , Xinyue Hao , Laura Sevilla-Lara

Virtual reality (VR) is known to cause a "time compression" effect, where the time spent in VR feels to pass faster than the effective elapsed time. Our goal with this research is to investigate if the physical realism of a VR experience…

Human-Computer Interaction · Computer Science 2023-05-05 Kadir Lofca , Jason Jerald , Dalton Costa , Regis Kopper

Communication delays in mobile robot teleoperation adversely affect human-machine collaboration. Understanding delay effects on human operational performance and neurocognition is essential for resolving this issue. However, no previous…

Robotics · Computer Science 2025-08-26 Zhaokun Chen , Wenshuo Wang , Wenzhuo Liu , Yichen Liu , Junqiang Xi

Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

Human-Computer Interaction · Computer Science 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

In measurement, a reference frame is needed to compare the measured object to something already known. This raises the neuroscientific question of which reference frame is used by humans when exploring the environment. Previous studies…

Neurons and Cognition · Quantitative Biology 2024-01-24 François Le Jeune , Marco D'Alonzo , Valeria Piombino , Alessia Noccaro , Domenico Formica , Giovanni Di Pino
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