Related papers: Cyber Security Operations Educational Gamification…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
Although using machine learning techniques to solve computer security challenges is not a new idea, the rapidly emerging Deep Learning technology has recently triggered a substantial amount of interests in the computer security community.…
This paper provides an efficient computational scheme to handle general security games from an adversarial risk analysis perspective. Two cases in relation to single-stage and multi-stage simultaneous defend-attack games motivate our…
In this work, we consider challenges relating to security for Industrial Control Systems (ICS) in the context of ICS security education and research targeted both to academia and industry. We propose to address those challenges through…
Recent literature highlights a significant cross-impact between transfer learning and cybersecurity. Many studies have been conducted on using transfer learning to enhance security, leading to various applications in different cybersecurity…
With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…
This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…
Computer Use Agents (CUAs), autonomous systems that interact with software interfaces via browsers or virtual machines, are rapidly being deployed in consumer and enterprise environments. These agents introduce novel attack surfaces and…
Context: New systems have emerged within the Industry 4.0 paradigm. These systems incorporate characteristics such as autonomy in decision making and acting in the context of IoT systems, continuous connectivity between devices and…
Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. A systematic mapping has identified research gaps in the field, one of them being the difficulty of…
Despite significant popularity, the bug bounty process has remained broadly unchanged since its inception, with limited implementation of gamification aspects. Existing literature recognises that current methods generate intensive resource…
Quantum computing is a cutting-edge field of information technology that harnesses the principles of quantum mechanics to perform computations. It has major implications for the cyber security industry. Existing cyber protection…
This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…
Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…
Security bugs are errors in code that, when exploited, can lead to serious software vulnerabilities. These bugs could allow an attacker to take over an application and steal information. One of the ways to address this issue is by means of…
Since the release of ChatGPT in 2022, Generative AI (GenAI) is increasingly being used in higher education computing classrooms across the United States. While scholars have looked at overall institutional guidance for the use of GenAI and…
This article presents an overview of the main gamification projects for digital libraries, either for tagging or OCR correction. This overview is followed by a state of the art with functionalities, motivations, sociology of contributors…
Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…
As digital systems increasingly rely on pervasive data collection and inference, educating future designers and researchers about Usable Privacy has become a critical need for HCI. However, privacy education in higher education is often…
Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…