Related papers: Cyber Security Operations Educational Gamification…
Context: While most research shows positive effects of gamification, the focus on its adverse effects is considerably smaller and further understanding is needed. Objective: To provide a comprehensive overview on research reporting negative…
Over the last years, the number of cyber-attacks on industrial control systems has been steadily increasing. Among several factors, proper software development plays a vital role in keeping these systems secure. To achieve secure software,…
This study employs a systematic literature review approach to identify the requirements of a career as a cybersecurity professional. It aims to raise public awareness regarding opportunities in the Information Security (IS) profession. A…
It is undeniable that we are witnessing an unprecedented digital revolution. However, recent years have been characterized by the explosion of cyberattacks, making cybercrime one of the most profitable businesses on the planet. That is why…
Today, Cloud Computing is rising strongly, presenting itself to the market by its main service models, known as IaaS, PaaS and SaaS, that offer advantages in operational investments by means of on-demand costs, where consumers pay by…
The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages of using gamification in classroom are both discussed to offer a clearer view on the impact of using…
Quantum computing is an emerging paradigm with the potential to transform numerous application areas by addressing problems considered intractable in the classical domain. However, its integration into cyberspace introduces significant…
Providing customized products and services in the modern business world is one of the most efficient solutions to improve users' experience and their engagements with the industries. To aim, recommender systems, by producing personalized…
Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…
The present survey aims at presenting the current machine learning techniques employed in security games domains. Specifically, we focused on papers and works developed by the Teamcore of University of Southern California, which deepened…
The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the…
This study explores the role of gamification in enhancing academic library services in India by surveying library leaders across various institutions. Using game-like elements in non-game contexts, gamification can boost user engagement and…
Cyber-physical systems are integrations of computation, networking, and physical processes. Due to the tight cyber-physical coupling and to the potentially disrupting consequences of failures, security here is one of the primary concerns.…
The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster…
Teaching industry staff on cybersecurity issues is a fundamental activity that must be undertaken in order to guarantee the delivery of successful and robust products to market. Much research attention has been devoted to this topic over…
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present…
The ever increasing push towards reliance upon computerised technology in commercial, general, and military aerospace brings with it an increasing amount of potential cyber hazards and attacks. Consequently, the variety of attack vectors is…
We examine the state of publicly available information about known exploitable vulnerabilities applicable to operational technology (OT) environments. Specifically, we analyze the Known Exploitable Vulnerabilities Catalog (KEVC) maintained…
Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…
In the past few years, an incident response-oriented cybersecurity program has been constructed at University of Central Oklahoma. As a core course in the newly-established curricula, Secure System Administration focuses on the essential…