Related papers: Cyber Security Operations Educational Gamification…
Autonomous Cyber Operations (ACO) involves the development of blue team (defender) and red team (attacker) decision-making agents in adversarial scenarios. To support the application of machine learning algorithms to solve this problem, and…
Cybersecurity education is considered an important part of undergraduate computing curricula, but many institutions teach it only in dedicated courses or tracks. This optionality risks students graduating with limited exposure to secure…
Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…
Autonomous Cyber Operations (ACO) involves the consideration of blue team (defender) and red team (attacker) decision-making models in adversarial scenarios. To support the application of machine learning algorithms to solve this problem,…
In this paper, we take a close look at how CTF can be used in cybersecurity education. We divide the CTF competitions into four different categories, which are attack-based CTFs, defense-based CTFs, jeopardy CTFs and gamified and wargames…
Although many Computer Science (CS) programs offer cybersecurity courses, they are typically optional and placed at the periphery of the program. We advocate to integrate cybersecurity as a crosscutting concept in CS curricula, which is…
Understanding that interoperable security playbooks will become a fundamental component of defenders' arsenal to decrease attack detection and response times, it is time to consider their position in structured sharing efforts. This report…
Context: To effectively defend against ever-evolving cybersecurity threats, software systems should be made as secure as possible. To achieve this, software developers should understand potential vulnerabilities and apply secure coding…
Cybersecurity is now more important than ever, and so is education in this field. However, the cybersecurity domain encompasses an extensive set of concepts, which can be taught in different ways and contexts. To understand the state of the…
Phishing continues to be a difficult problem for individuals and organisations. Educational games and simulations have been increasingly acknowledged as enormous and powerful teaching tools, yet little work has examined how to engage users…
This Work-In-Progress Paper for the Innovative Practice Category presents a novel experiment in active learning of cybersecurity. We introduced a new workshop on hacking for an existing science-popularizing program at our university. The…
This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…
Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…
Facing the dynamic complex cyber environments, internal and external cyber threat intelligence, and the increasing risk of cyber-attack, knowledge graphs show great application potential in the cyber security area because of their…
As cyber threats endanger everyone, from regular users to computing professionals, spreading cybersecurity awareness becomes increasingly critical. Therefore, our university designed an innovative cybersecurity awareness course that is…
With the emergence of Artificial Intelligent chatbot tools such as ChatGPT and code writing AI tools such as GitHub Copilot, educators need to question what and how we should teach our courses and curricula in the future. In reality,…
Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…
Cyber situational awareness systems are increasingly used for creating cyber common operating pictures for cybersecurity analysis and education. However, these systems face data occlusion and convolution issues due to the burgeoning…
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We…
The objectives of this study are understanding the requirements of a CSA education app, identifying the limitations of existing apps, and providing a guideline for better app design. An electronic search across three major app stores(Google…