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With the rapid development of the internet of things (IoT) and artificial intelligence (AI) technologies, human activity recognition (HAR) has been applied in a variety of domains such as security and surveillance, human-robot interaction,…

Human-Computer Interaction · Computer Science 2023-01-19 Rex Liu , Albara Ah Ramli , Huanle Zhang , Erik Henricson , Xin Liu

Human Activity Recognition (HAR) from devices like smartphone accelerometers is a fundamental problem in ubiquitous computing. Machine learning based recognition models often perform poorly when applied to new users that were not part of…

Machine Learning · Computer Science 2020-12-22 Alan Mazankiewicz , Klemens Böhm , Mario Bergés

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Designing a user interface for military situation awareness presents challenges for managing information in a useful and usable manner. We present an integrated set of functions for the presentation of and interaction with information for a…

Human-Computer Interaction · Computer Science 2019-04-23 Mark A. Livingston , Zhuming Ai , Kevin Karsch , Gregory O. Gibson

We present R3-Avatar, incorporating a temporal codebook, to overcome the inability of human avatars to be both animatable and of high-fidelity rendering quality. Existing video-based reconstruction of 3D human avatars either focuses solely…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Yifan Zhan , Wangze Xu , Qingtian Zhu , Muyao Niu , Mingze Ma , Yifei Liu , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

Augmented Reality (AR) bridges the gap between the physical and virtual world. Through overlaying graphics on natural environments, users can immerse themselves in a tailored environment. This offers great benefits to mobile tourism, where…

Human-Computer Interaction · Computer Science 2020-01-31 Meredydd Williams , Kelvin K. K. Yao , Jason R. C. Nurse

Intangible Cultural Heritage (ICH) faces critical challenges in the digital age, including reduced public engagement, restricted accessibility, and difficulties in communicating complex cultural practices to modern audiences. Virtual…

Computers and Society · Computer Science 2026-03-25 Yuanfang Liu , Guanghong Xie , Junya Zhi , Wenrui Zuo , Rua Mae Williams

With the advancement of virtual reality (VR) technology, virtual displays have become integral to how museums, galleries, and other tourist destinations present their collections to the public. However, the current lack of immersion in…

Human-Computer Interaction · Computer Science 2023-04-06 Simin Yang , Ze Gao , Reza Hadi Mogavi , Pan Hui , Tristan Braud

Artificial intelligence (AI) is increasingly utilized in synthesizing visuals, texts, and audio. These AI-based works, often derived from neural networks, are entering the mainstream market, as digital paintings, songs, books, and others.…

Human-Computer Interaction · Computer Science 2023-03-21 Neo Christopher Chung

While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior…

This major component of the research described in this thesis is 3D computer graphics, specifically the realistic physics-based softbody simulation and haptic responsive environments. Minor components include advanced human-computer…

Multimedia · Computer Science 2012-12-27 Miao Song

Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system…

Multimedia · Computer Science 2023-03-15 Pubudu Wijesooriya , Sheikh Muhammad Farjad , Nikolaos Stergiou , Spyridon Mastorakis

Data-driven stories seek to inform and persuade audiences through the use of data visualisations and engaging narratives. These stories have now been highly optimised to be viewed on desktop and mobile computers. In contrast, while…

Human-Computer Interaction · Computer Science 2023-08-28 Xiaoyan Zhou , Yalong Yang , Francisco Ortega , Anil Ufuk Batmaz , Benjamin Lee

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wanyue Zhang , Rishabh Dabral , Vladislav Golyanik , Vasileios Choutas , Eduardo Alvarado , Thabo Beeler , Marc Habermann , Christian Theobalt

Historical documents represent an invaluable cultural heritage, yet have undergone significant degradation over time through tears, water erosion, and oxidation. Existing Historical Document Restoration (HDR) methods primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Yuyi Zhang , Peirong Zhang , Zhenhua Yang , Pengyu Yan , Yongxin Shi , Pengwei Liu , Fengjun Guo , Lianwen Jin

Static information presentation in VR cultural heritage often causes cognitive overload or under-stimulation. We introduce a closed-loop adaptive interface that tailors content depth to real-time visitor behavior through implicit multimodal…

Human-Computer Interaction · Computer Science 2026-03-17 Joseph Damouni , Wadia Tanus , Naomi Unkelos-Shpigel

Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…

Physics Education · Physics 2022-03-15 Carlo H. Godoy

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

Since 2022 we have been exploring application areas and technologies in which Artificial Intelligence (AI) and modern Natural Language Processing (NLP), such as Large Language Models (LLMs), can be employed to foster the usage and…

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