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We propose a system to capture nearly-synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate…

Multimedia · Computer Science 2021-03-23 M. Bortolon , L. Bazzanella , F. Poiesi

Cultural heritage sites in Italy typically attract a large number of tourists every year. However, the lack of support for i) locating contents of interest; ii) discovering information on specific contents; and iii) ease of navigation…

Computers and Society · Computer Science 2021-09-17 Karthik Vaidhyanathan , Antonio Bruno , Eleonora Mendola , Filippo Mignosi , Mahyar T. Moghaddam , Henry Muccini , Monica Nesi

Human drone interaction in autonomous navigation incorporates spatial interaction tasks, including reconstructed 3D map from the drone and human desired target position. Augmented Reality (AR) devices can be powerful interactive tools for…

Human-Computer Interaction · Computer Science 2020-08-06 Chuhao Liu , Shaojie Shen

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer

The generation of anchor-style product promotion videos presents promising opportunities in e-commerce, advertising, and consumer engagement. Despite advancements in pose-guided human video generation, creating product promotion videos…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Ziyi Xu , Ziyao Huang , Juan Cao , Yong Zhang , Xiaodong Cun , Qing Shuai , Yuchen Wang , Linchao Bao , Jintao Li , Fan Tang

As Augmented Reality (AR) becomes more and more embedded in daily life, ensuring the quality, safety, and reliability of AR applications is increasingly important. However, AR apps present unique challenges for automated testing. Unlike…

Software Engineering · Computer Science 2026-05-19 Seyed Amir Mousavi , Xiaoyin Wang

Due to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our…

Graphics · Computer Science 2024-10-18 Nicolas Wagner , Mario Botsch , Ulrich Schwanecke

The virtual reality (VR) and human-computer interaction (HCI) combination has radically changed the way users approach a virtual environment, increasing the feeling of VR immersion, and improving the user experience and usability. The…

Human-Computer Interaction · Computer Science 2023-02-14 Nicola Capece , Ugo Erra , Delfina Malandrino , Max M. North , Monica Gruosso

Internet-scaled datasets are a luxury for human-robot interaction (HRI) researchers, as collecting natural interaction data in the wild is time-consuming and logistically challenging. The problem is exacerbated by robots' different form…

Robotics · Computer Science 2024-12-31 Fanjun Bu , Wendy Ju

Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Tobias Kirschstein , Javier Romero , Artem Sevastopolsky , Matthias Nießner , Shunsuke Saito

We introduce Artifact-Based Rendering (ABR), a framework of tools, algorithms, and processes that makes it possible to produce real, data-driven 3D scientific visualizations with a visual language derived entirely from colors, lines,…

In high-end visual effects pipelines, a customized (and expensive) light stage system is (typically) used to scan an actor in order to acquire both geometry and texture for various expressions. Aiming towards democratization, we propose a…

Graphics · Computer Science 2024-01-31 Yilin Zhu , Dalton Omens , Haodi He , Ron Fedkiw

With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be \emph{inclusive} and are usable by a wider audience such as the elderly, with various impairments (e.g.,…

Human-Computer Interaction · Computer Science 2025-03-18 Wonjung Kim , Kenny Tsu Wei Choo , Youngki Lee , Archan Misra , Rajesh Krishna Balan

Humans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Hongwei Yi , Chun-Hao P. Huang , Dimitrios Tzionas , Muhammed Kocabas , Mohamed Hassan , Siyu Tang , Justus Thies , Michael J. Black

We present HOReeNet, which tackles the novel task of manipulating images involving hands, objects, and their interactions. Especially, we are interested in transferring objects of source images to target images and manipulating 3D hand…

Computer Vision and Pattern Recognition · Computer Science 2022-11-14 Changhwa Lee , Junuk Cha , Hansol Lee , Seongyeong Lee , Donguk Kim , Seungryul Baek

Built heritage has been both subject and product of a gaze that has been sustained through moments of colonial fixation on ruins and monuments, technocratic examination and representation, and fetishisation by aglobal tourist industry. We…

Computers and Society · Computer Science 2023-10-10 Vanicka Arora , Liam Magee , Luke Munn

The Rhythm of Tai Chi reinterprets the ancient Chinese martial art as a dynamic, interactive virtual reality (VR) experience. By leveraging computer vision and multimedia technologies, the project transforms Tai Chi's philosophy and…

Human-Computer Interaction · Computer Science 2025-10-01 Xianghan Wang

In an era where cultural preservation is increasingly intertwined with technological innovation, this study introduces a groundbreaking approach to promoting and safeguarding the rich heritage of Taiwanese Hakka culture through the…

Computation and Language · Computer Science 2024-10-22 Chen-Chi Chang , Han-Pi Chang , Hung-Shin Lee

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

Human-Computer Interaction · Computer Science 2020-10-15 Wanze Xie , Yining Liang , Janet Johnson , Andrea Mower , Samuel Burns , Colleen Chelini , Paul D Alessandro , Nadir Weibel , Jürgen P. Schulze