English
Related papers

Related papers: Shape patterns in popularity series of video games

200 papers

Clusters and groups of galaxies are highly aspherical, with shapes approximated by nearly prolate ellipsoids of revolution. An equally fundamental property is the shape of these objects in velocity space which is the anisotropy of the…

Cosmology and Nongalactic Astrophysics · Physics 2014-01-30 Radoslaw Wojtak

With the continuous growth of the internet market, games are becoming more and more popular worldwide. However, increased market competition for game demands developers to write more efficient games in terms of performance, security, and…

Software Engineering · Computer Science 2020-02-17 Vartika Agrahari , Sridhar Chimalakonda

For sustainable growth and profitability, online game companies are constantly carrying out various events to attract new game users, to maximize return users, and to minimize churn users in online games. Because minimizing churn users is…

Human-Computer Interaction · Computer Science 2019-09-25 Kyoung Ho Kim , Huy Kang Kim

In Virtual Reality (VR) applications, understanding how users explore the omnidirectional content is important to optimize content creation, to develop user-centric services, or even to detect disorders in medical applications. Clustering…

Multimedia · Computer Science 2020-05-07 Silvia Rossi , Francesca De Simone , Pascal Frossard , Laura Toni

Clustering artworks based on style can have many potential real-world applications like art recommendations, style-based search and retrieval, and the study of artistic style evolution of an artist or in an artwork corpus. We introduce and…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Abhishek Dangeti , Pavan Gajula , Vivek Srivastava , Vikram Jamwal

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We study behavioral action sequences of players in a massive multiplayer online game. In their virtual life players use eight basic actions which allow them to interact with each other. These actions are communication, trade, establishing…

Physics and Society · Physics 2012-06-15 Stefan Thurner , Michel Szell , Roberta Sinatra

Mobile games are extremely popular and engage millions of people every day. Even if they are often quite simple, their development features a high degree of difficulty and requires close attention to both achieve a high satisfaction from…

Computers and Society · Computer Science 2017-03-14 Daniele Grassi , Giacomo Barigazzi , Giacomo Cabri

Rapidly growing virtual reality (VR) technologies and techniques have gained importance over the past few years, and academics and practitioners have been searching for efficient visualizations in VR. To date, emphasis has been on the…

Human-Computer Interaction · Computer Science 2022-03-16 Elif Hilal Korkut , Elif Surer

In subscription-based businesses, the churn rate refers to the percentage of customers who discontinue their subscriptions within a given time period. Particularly, in the mobile games industry, the churn rate is often pronounced due to the…

Machine Learning · Computer Science 2021-04-13 Kihoon Jang , Junwhan Kim , Byunggu Yu

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…

Artificial Intelligence · Computer Science 2020-05-19 Anssi Kanervisto , Joonas Pussinen , Ville Hautamäki

Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher…

Differential Geometry · Mathematics 2016-09-27 Elena Celledoni , Markus Eslitzbichler , Alexander Schmeding

Dance challenges are going viral in video communities like TikTok nowadays. Once a challenge becomes popular, thousands of short-form videos will be uploaded in merely a couple of days. Therefore, virality prediction from dance challenges…

Computer Vision and Pattern Recognition · Computer Science 2021-11-09 Jiahao Wang , Yunhong Wang , Nina Weng , Tianrui Chai , Annan Li , Faxi Zhang , Sansi Yu

Online games provide a rich recording of interactions that can contribute to our understanding of human behavior. One potential lesson is to understand what motivates people to choose their teammates and how their choices leadto…

Computers and Society · Computer Science 2017-08-11 Essa Alhazmi , Sameera Horawalavithana , Adriana Iamnitchi , John Skvoretz , Jeremy Blackburn

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Is it possible to predict the affect of a user just by observing her behavioral interaction through a video? How can we, for instance, predict a user's arousal in games by merely looking at the screen during play? In this paper we address…

Human-Computer Interaction · Computer Science 2019-10-16 Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Many simple natural phenomena are characterized by complex motion that appears random at first glance, but that often displays underlying patterns and behavior that can be clustered in groups. The movement of small pieces of paper falling…

Data Analysis, Statistics and Probability · Physics 2022-10-10 Arthur A. B. Pessa , Matjaz Perc , Haroldo V. Ribeiro

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

Social and Information Networks · Computer Science 2017-07-20 Isaac Jones , Huan Liu

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead
‹ Prev 1 3 4 5 6 7 10 Next ›