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In this study, we investigate the clustering of 5000 droplets, each originating from one of five distinct droplet classes, each representing a unique geometry. The shape coordinates of the droplets are mapped to a 2D latent space through a…

Social gaming is today a pervasive phenomenon. Driven by the advent of social networks and the digitization of game distribution. In this paper the impact of digitization and so-cial networks such as Facebook on digital games is de-scribed…

Human-Computer Interaction · Computer Science 2016-12-08 Adam Alsén , Julian Runge , Anders Drachen , Daniel Klapper

Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing…

Popular Physics · Physics 2009-12-04 Zhi-Qiang Jiang , Wei-Xing Zhou , Qun-Zhao Tan

Today's popular TV series tend to develop continuous, complex plots spanning several seasons, but are often viewed in controlled and discontinuous conditions. Consequently, most viewers need to be re-immersed in the story before watching a…

Multiplayer online battle arena has become a popular game genre. It also received increasing attention from our research community because they provide a wealth of information about human interactions and behaviors. A major problem is…

Machine Learning · Computer Science 2017-02-21 Anna Sapienza , Alessandro Bessi , Emilio Ferrara

Localized patterns are coherent structures embedded in a quiescent state and occur in both discrete and continuous media across a wide range of applications. While it is well-understood how domain covering patterns (for example stripes and…

Pattern Formation and Solitons · Physics 2025-03-19 Jason J. Bramburger , Dan J. Hill , David J. B. Lloyd

As mobile devices become more and more popular, mobile gaming has emerged as a promising market with billion-dollar revenues. A variety of mobile game platforms and services have been developed around the world. A critical challenge for…

Machine Learning · Computer Science 2019-01-21 Xi Liu , Muhe Xie , Xidao Wen , Rui Chen , Yong Ge , Nick Duffield , Na Wang

A series of recent works studying a database of chronologically sorted chess games --containing 1.4 million games played by humans between 1998 and 2007-- have shown that the popularity distribution of chess game-lines follows a Zipf's law,…

Physics and Society · Physics 2017-02-08 Ana L. Schaigorodsky , Juan I. Perotti , Orlando V. Billoni

Stream clustering is a fundamental problem in many streaming data analysis applications. Comparing to classical batch-mode clustering, there are two key challenges in stream clustering: (i) Given that input data are changing continuously,…

Databases · Computer Science 2017-10-04 Shufeng Gong , Yanfeng Zhang , Ge Yu

Cosmological N-body simulations are crucial for understanding how the Universe evolves. Studying large-scale distributions of matter in these simulations and comparing them to observations usually involves detecting dense clusters of…

Astrophysics of Galaxies · Physics 2019-12-25 Aidan Reilly , Nikita Ivkin , Gerard Lemson , Vladimir Braverman , Alexander Szalay

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

The paper concerns clustering with respect to the shape and size of 2D contours that are boundaries of cross-sections of 3D objects of revolution. We propose a number of similarity measures based on combined disparate Procrustes analysis…

Computer Vision and Pattern Recognition · Computer Science 2021-11-15 Agnieszka Kaliszewska , Monika Syga

Roughly speaking, clustering evolving networks aims at detecting structurally dense subgroups in networks that evolve over time. This implies that the subgroups we seek for also evolve, which results in many additional tasks compared to…

Social and Information Networks · Computer Science 2014-01-16 Tanja Hartmann , Andrea Kappes , Dorothea Wagner

In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties between members of the group. We follow this idea and propose…

Social and Information Networks · Computer Science 2016-12-28 Jiamou Liu , Ziheng Wei

We investigate hide-and-seek games on complex networks using a random walk framework. Specifically, we investigate the efficiency of various degree-biased random walk search strategies to locate items that are randomly hidden on a subset of…

Physics and Society · Physics 2019-02-20 Shubham Pandey , Reimer Kuehn

This paper develops a clustering algorithm for formations in team sports, with a focus on football games. Our method first clusters formations into several average formations: `442,' `4141,' `433,' `541,' and `343.' Then, each average…

Physics and Society · Physics 2019-09-13 Takuma Narizuka , Yoshihiro Yamazaki

Facility location games have been a topic of major interest in economics, operations research and computer science, starting from the seminal work by Hotelling. Spatial facility location models have successfully predicted the outcome of…

Computer Science and Game Theory · Computer Science 2017-10-10 Omer Ben-Porat , Moshe Tennenholtz

There has been a growing interest in using AI to model human behavior, particularly in domains where humans interact with this technology. While most existing work models human behavior at an aggregate level, our goal is to model behavior…

Machine Learning · Computer Science 2025-02-24 Nabil Omi , Lucas Caccia , Anurag Sarkar , Jordan T. Ash , Siddhartha Sen