Network, Popularity and Social Cohesion: A Game-Theoretic Approach
Abstract
In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties between members of the group. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and the classical notion of structural cohesion. We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete. Nevertheless, we give two efficient heuristics for coalition structures where players enjoy high popularity and experimentally evaluate their performances.
Cite
@article{arxiv.1612.08351,
title = {Network, Popularity and Social Cohesion: A Game-Theoretic Approach},
author = {Jiamou Liu and Ziheng Wei},
journal= {arXiv preprint arXiv:1612.08351},
year = {2016}
}
Comments
This paper is a slightly modified version of a paper with the same title to appear at AAAI-17