English

Network, Popularity and Social Cohesion: A Game-Theoretic Approach

Social and Information Networks 2016-12-28 v1 Computational Complexity Computer Science and Game Theory Multiagent Systems

Abstract

In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties between members of the group. We follow this idea and propose a game-based model of cohesion that not only relies on the social network, but also reflects individuals' social needs. In particular, our model is a type of cooperative games where players may gain popularity by strategically forming groups. A group is socially cohesive if the grand coalition is core stable. We study social cohesion in some special types of graphs and draw a link between social cohesion and the classical notion of structural cohesion. We then focus on the problem of deciding whether a given social network is socially cohesive and show that this problem is CoNP-complete. Nevertheless, we give two efficient heuristics for coalition structures where players enjoy high popularity and experimentally evaluate their performances.

Keywords

Cite

@article{arxiv.1612.08351,
  title  = {Network, Popularity and Social Cohesion: A Game-Theoretic Approach},
  author = {Jiamou Liu and Ziheng Wei},
  journal= {arXiv preprint arXiv:1612.08351},
  year   = {2016}
}

Comments

This paper is a slightly modified version of a paper with the same title to appear at AAAI-17

R2 v1 2026-06-22T17:34:25.281Z