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We propose SIR, an efficient method to decompose differentiable shadows for inverse rendering on indoor scenes using multi-view data, addressing the challenges in accurately decomposing the materials and lighting conditions. Unlike previous…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Xiaokang Wei , Zhuoman Liu , Ping Li , Yan Luximon

Augmented Reality (AR) applications necessitates methods of inserting needed objects into scenes captured by cameras in a way that is coherent with the surroundings. Common AR applications require the insertion of predefined 3D objects with…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Fouad Afiouni , Mohamad Fakih , Joey Sleiman

Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Elisabeth Jüttner , Janelle Pfeifer , Leona Krath , Stefan Korfhage , Hannah Dröge , Matthias B. Hullin , Markus Plack

Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

The increasing complexity of Extended Reality (XR) applications demands substantial processing power and high bandwidth communications, often unavailable on lightweight devices. Remote rendering consists of offloading processing tasks to a…

Networking and Internet Architecture · Computer Science 2025-09-05 Daniel Mejías , Inhar Yeregui , Roberto Viola , Miguel Fernández , Mario Montagud

This study advances real-time volumetric cloud rendering in Computer Graphics (CG) by developing a specialized shader in Unreal Engine (UE), focusing on realistic cloud modeling and lighting. By leveraging ray-casting-based lighting…

Graphics · Computer Science 2025-02-13 Shruti Singh , Shantanu Kumar

Diffusion models (DMs) have recently been introduced in image deblurring and exhibited promising performance, particularly in terms of details reconstruction. However, the diffusion model requires a large number of inference iterations to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Zheng Chen , Yulun Zhang , Ding Liu , Bin Xia , Jinjin Gu , Linghe Kong , Xin Yuan

Merging multi-exposure images is a common approach for obtaining high dynamic range (HDR) images, with the primary challenge being the avoidance of ghosting artifacts in dynamic scenes. Recent methods have proposed using deep neural…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Zhilu Zhang , Haoyu Wang , Shuai Liu , Xiaotao Wang , Lei Lei , Wangmeng Zuo

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Zhen Li , Lingli Wang , Mofang Cheng , Cihui Pan , Jiaqi Yang

Constructing a high-quality dense map in real-time is essential for robotics, AR/VR, and digital twins applications. As Neural Radiance Field (NeRF) greatly improves the mapping performance, in this paper, we propose a NeRF-based mapping…

Robotics · Computer Science 2023-09-21 Chenxing Jiang , Hanwen Zhang , Peize Liu , Zehuan Yu , Hui Cheng , Boyu Zhou , Shaojie Shen

Implicit neural representation has opened up new possibilities for inverse rendering. However, existing implicit neural inverse rendering methods struggle to handle strongly illuminated scenes with significant shadows and indirect…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Yanzhen Chen , Xinyu Gao , Yazhen Yuan , Yu Wu , Xiaowei Zhou , Xiaogang Jin

Low Dynamic Range (LDR) to High Dynamic Range (HDR) image translation is a fundamental task in many computational vision problems. Numerous data-driven methods have been proposed to address this problem; however, they lack explicit modeling…

Graphics · Computer Science 2025-09-23 Hrishav Bakul Barua , Kalin Stefanov , Ganesh Krishnasamy , KokSheik Wong , Abhinav Dhall

Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbiased, requires many long path samples to converge in scenes…

Graphics · Computer Science 2024-04-19 Becky Hu , Xi Deng , Fujun Luan , Miloš Hašan , Steve Marschner

Existing Gaussian splatting methods often fall short in achieving satisfactory novel view synthesis in driving scenes, primarily due to the absence of crafty designs and geometric constraints for the involved elements. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Xi Shi , Lingli Chen , Peng Wei , Xi Wu , Tian Jiang , Yonggang Luo , Lecheng Xie

In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Min-Hui Lin , Mahesh Reddy , Guillaume Berger , Michel Sarkis , Fatih Porikli , Ning Bi

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Peng Dai , Yinda Zhang , Xin Yu , Xiaoyang Lyu , Xiaojuan Qi

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Chao Wang , Krzysztof Wolski , Bernhard Kerbl , Ana Serrano , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski , Thomas Leimkühler

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Chih-Hao Lin , Jia-Bin Huang , Zhengqin Li , Zhao Dong , Christian Richardt , Tuotuo Li , Michael Zollhöfer , Johannes Kopf , Shenlong Wang , Changil Kim

High dynamic range (HDR) image is widely-used in graphics and photography due to the rich information it contains. Recently the community has started using deep neural network (DNN) to reconstruct standard dynamic range (SDR) images into…

Computer Vision and Pattern Recognition · Computer Science 2023-03-24 Cheng Guo , Xiuhua Jiang

Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Antonio D'Orazio , Davide Sforza , Fabio Pellacini , Iacopo Masi