Related papers: DHR+S: Distributed Hybrid Rendering with Realistic…
High dynamic range (HDR) imaging aims to obtain a high-quality HDR image by fusing information from multiple low dynamic range (LDR) images. Numerous learning-based HDR imaging methods have been proposed to achieve this for static and…
We present a method to estimate an HDR environment map from a narrow field-of-view LDR camera image in real-time. This enables perceptually appealing reflections and shading on virtual objects of any material finish, from mirror to diffuse,…
Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion. Recent NeRF based methods achieve impressive fidelity of 3D reconstruction, but bake…
This paper proposes the first non-flow-based deep framework for high dynamic range (HDR) imaging of dynamic scenes with large-scale foreground motions. In state-of-the-art deep HDR imaging, input images are first aligned using optical flows…
Interactive volume visualization using a mixed reality (MR) system helps provide users with an intuitive spatial perception of volumetric data. Due to sophisticated requirements of user interaction and vision when using MR head-mounted…
We propose an efficient framework that integrates distance-aware multi-hop message passing with dynamic topology refinement. Unlike standard GNNs that rely on shallow, fixed-hop aggregation, DRTR leverages both static preprocessing and…
High dynamic range (HDR) video reconstruction aims to generate HDR videos from low dynamic range (LDR) frames captured with alternating exposures. Most existing works solely rely on the regression-based paradigm, leading to adverse effects…
CDR (Cross-Domain Recommendation), i.e., leveraging information from multiple domains, is a critical solution to data sparsity problem in recommendation system. The majority of previous research either focused on single-target CDR (STCDR)…
We present differentiable point-based inverse rendering, DPIR, an analysis-by-synthesis method that processes images captured under diverse illuminations to estimate shape and spatially-varying BRDF. To this end, we adopt point-based…
Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level…
We present Deep Illumination, a novel machine learning technique for approximating global illumination (GI) in real-time applications using a Conditional Generative Adversarial Network. Our primary focus is on generating indirect…
Heatwaves pose a significant threat to public health, especially as global warming intensifies. However, current routing systems (e.g., online maps) fail to incorporate shade information due to the difficulty of estimating shades directly…
Distributed phased Multiple-Input Multiple-Output (phased-MIMO) radar systems have attracted wide attention in target detection and tracking. However, the phase-shifting circuits in phased subarrays contribute to high power consumption and…
3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…
Image super-resolution (SR) methods essentially lead to a loss of some high-frequency (HF) information when predicting high-resolution (HR) images from low-resolution (LR) images without using external references. To address this issue, we…
Differentiable rendering (DR) enables various computer graphics and computer vision applications through gradient-based optimization with derivatives of the rendering equation. Most rasterization-based approaches are built on…
We introduce DiHuR, a novel Diffusion-guided model for generalizable Human 3D Reconstruction and view synthesis from sparse, minimally overlapping images. While existing generalizable human radiance fields excel at novel view synthesis,…
High dynamic range (HDR) images capture much more intensity levels than standard ones. Current methods predominantly generate HDR images from 8-bit low dynamic range (LDR) sRGB images that have been degraded by the camera processing…
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…
Metaverse and Digital Twin (DT) have attracted much academic and industrial attraction to approach the future digital world. This paper introduces the advantages of deep reinforcement learning (DRL) in assisting Metaverse system-based…