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The Metaverse is emerging as maturing technologies are empowering the different facets. Virtual Reality (VR) technologies serve as the backbone of the virtual universe within the Metaverse to offer a highly immersive user experience. As…

Networking and Internet Architecture · Computer Science 2023-05-23 Wenhan Yu , Terence Jie Chua , Jun Zhao

High-frequency deployments in dense cities are difficult to plan because coverage, interference, and service reliability depend sensitively on local morphology. This paper develops a geometric Digital Twin (DT) of the Sunway City and uses…

Systems and Control · Electrical Eng. & Systems 2026-01-13 Abdikarim Mohamed Ibrahim , Rosdiadee Nordin

Capturing High Dynamic Range (HDR) scenery using 8-bit cameras often suffers from over-/underexposure, loss of fine details due to low bit-depth compression, skewed color distributions, and strong noise in dark areas. Traditional LDR image…

Image and Video Processing · Electrical Eng. & Systems 2024-06-14 Baiang Li , Sizhuo Ma , Yanhong Zeng , Xiaogang Xu , Youqing Fang , Zhao Zhang , Jian Wang , Kai Chen

We present a metasurface camera that jointly performs high-dynamic range (HDR) and hyperspectral imaging in a snapshot. The system integrates exposure bracketing and computed tomography imaging spectrometry (CTIS) by simultaneously forming…

Image and Video Processing · Electrical Eng. & Systems 2025-07-15 Yuxuan Liu , Qi Guo

We present the first real-time method for inserting a rigid virtual object into a neural radiance field, which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-10 Keyang Ye , Hongzhi Wu , Xin Tong , Kun Zhou

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Thu Nguyen-Phuoc , Chuan Li , Stephen Balaban , Yong-Liang Yang

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Kunwar Maheep Singh , Jianchun Chen , Vladislav Golyanik , Stephan J. Garbin , Thabo Beeler , Rishabh Dabral , Marc Habermann , Christian Theobalt

We present InvRGB+L, a novel inverse rendering model that reconstructs large, relightable, and dynamic scenes from a single RGB+LiDAR sequence. Conventional inverse graphics methods rely primarily on RGB observations and use LiDAR mainly…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Xiaoxue Chen , Bhargav Chandaka , Chih-Hao Lin , Ya-Qin Zhang , David Forsyth , Hao Zhao , Shenlong Wang

Commercial depth sensors usually generate noisy and missing depths, especially on specular and transparent objects, which poses critical issues to downstream depth or point cloud-based tasks. To mitigate this problem, we propose a powerful…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Qiyu Dai , Jiyao Zhang , Qiwei Li , Tianhao Wu , Hao Dong , Ziyuan Liu , Ping Tan , He Wang

Ray tracing (RT) simulation is a widely used approach to enable modeling wireless channels in applications such as network digital twins. However, the computational cost to execute ray tracing (RT) is proportional to factors such as the…

Networking and Internet Architecture · Computer Science 2025-07-24 Cláudio Modesto , Lucas Mozart , Pedro Batista , André Cavalcante , Aldebaro Klautau

Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system…

Graphics · Computer Science 2023-09-12 Yi-Ling Qiao , Alexander Gao , Yiran Xu , Yue Feng , Jia-Bin Huang , Ming C. Lin

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which…

Human-Computer Interaction · Computer Science 2022-01-07 Haley Adams , Holly Gagnon , Sarah Creem-Regehr , Jeanine Stefanucci , Bobby Bodenheimer

Hashing aims at generating highly compact similarity preserving code words which are well suited for large-scale image retrieval tasks. Most existing hashing methods first encode the images as a vector of hand-crafted features followed by a…

Computer Vision and Pattern Recognition · Computer Science 2016-12-19 Sailesh Conjeti , Abhijit Guha Roy , Amin Katouzian , Nassir Navab

This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Sara Rojas , Jesus Zarzar , Juan Camilo Perez , Artsiom Sanakoyeu , Ali Thabet , Albert Pumarola , Bernard Ghanem

Novel view synthesis from low dynamic range (LDR) blurry images, which are common in the wild, struggles to recover high dynamic range (HDR) and sharp 3D representations in extreme lighting conditions. Although existing methods employ event…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Yunshan Qi , Lin Zhu , Nan Bao , Yifan Zhao , Jia Li

Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Christina Gsaxner , Shohei Mori , Dieter Schmalstieg , Jan Egger , Gerhard Paar , Werner Bailer , Denis Kalkofen

Wireless communication in the TeraHertz band (0.1--10 THz) is envisioned as one of the key enabling technologies for the future sixth generation (6G) wireless communication systems scaled up beyond massive multiple input multiple output…

Signal Processing · Electrical Eng. & Systems 2022-06-23 Chongwen Huang , Zhaohui Yang , George C. Alexandropoulos , Kai Xiong , Li Wei , Chau Yuen , Zhaoyang Zhang , Merouane Debbah

Hyperspectral imaging can help better understand the characteristics of different materials, compared with traditional image systems. However, only high-resolution multispectral (HrMS) and low-resolution hyperspectral (LrHS) images can…

Computer Vision and Pattern Recognition · Computer Science 2019-01-11 Qi Xie , Minghao Zhou , Qian Zhao , Deyu Meng , Wangmeng Zuo , Zongben Xu
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