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Related papers: SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spat…

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This paper introduces Synthetic Enclosed Echoes (SEE), a novel dataset designed to enhance robot perception and 3D reconstruction capabilities in underwater environments. SEE comprises high-fidelity synthetic sonar data, complemented by a…

Robotics · Computer Science 2025-05-22 Guilherme de Oliveira , Matheus M. dos Santos , Paulo L. J. Drews-Jr

Generating audio from a video's visual context has multiple practical applications in improving how we interact with audio-visual media - for example, enhancing CCTV footage analysis, restoring historical videos (e.g., silent movies), and…

Sound · Computer Science 2024-04-30 Hugo Garrido-Lestache Belinchon , Helina Mulugeta , Adam Haile

Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…

Sound · Computer Science 2022-03-01 Dengxin Dai , Arun Balajee Vasudevan , Jiri Matas , Luc Van Gool

We propose a zero-shot method for generating images in arbitrary spaces (e.g., a sphere for 360{\deg} panoramas and a mesh surface for texture) using a pretrained image diffusion model. The zero-shot generation of various visual content…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Kyeongmin Yeo , Jaihoon Kim , Minhyuk Sung

A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…

Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tingle Li , Baihe Huang , Xiaobin Zhuang , Dongya Jia , Jiawei Chen , Yuping Wang , Zhuo Chen , Gopala Anumanchipalli , Yuxuan Wang

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Video and audio content creation serves as the core technique for the movie industry and professional users. Recently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from…

Computer Vision and Pattern Recognition · Computer Science 2024-02-29 Yazhou Xing , Yingqing He , Zeyue Tian , Xintao Wang , Qifeng Chen

The task of audio captioning is similar in essence to tasks such as image and video captioning. However, it has received much less attention. We propose three desiderata for captioning audio -- (i) fluency of the generated text, (ii)…

Sound · Computer Science 2023-09-08 Tal Shaharabany , Ariel Shaulov , Lior Wolf

Image denoising is a fundamental problem in computer vision and medical imaging. However, real-world images are often degraded by structured noise with strong anisotropic correlations that existing methods struggle to remove. Most…

Image and Video Processing · Electrical Eng. & Systems 2025-10-03 Jianxu Wang , Ge Wang

In this paper, we introduce zero-shot audio-video editing, a novel task that requires transforming original audio-visual content to align with a specified textual prompt without additional model training. To evaluate this task, we curate a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Yan-Bo Lin , Kevin Lin , Zhengyuan Yang , Linjie Li , Jianfeng Wang , Chung-Ching Lin , Xiaofei Wang , Gedas Bertasius , Lijuan Wang

Generating semantically and temporally aligned audio content in accordance with video input has become a focal point for researchers, particularly following the remarkable breakthrough in text-to-video generation. In this work, we aim to…

Sound · Computer Science 2025-03-12 Manjie Xu , Chenxing Li , Xinyi Tu , Yong Ren , Rilin Chen , Yu Gu , Wei Liang , Dong Yu

Zero-shot learning, which aims to recognize new categories that are not included in the training set, has gained popularity owing to its potential ability in the real-word applications. Zero-shot learning models rely on learning an…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xinsheng Wang , Shanmin Pang , Jihua Zhu , Zhongyu Li , Zhiqiang Tian , Yaochen Li

Monaural speech enhancement has achieved remarkable progress recently. However, its performance has been constrained by the limited spatial cues available at a single microphone. To overcome this limitation, we introduce a strategy to map…

Audio and Speech Processing · Electrical Eng. & Systems 2024-03-05 Xinmeng Xu , Yuhong Yang , Weiping Tu

Spatial audio offers more immersive video consumption experiences to viewers; however, creating and editing spatial audio often expensive and requires specialized equipment and skills, posing a high barrier for amateur video creators. We…

Human-Computer Interaction · Computer Science 2024-04-24 Zheng Ning , Zheng Zhang , Jerrick Ban , Kaiwen Jiang , Ruohong Gan , Yapeng Tian , Toby Jia-Jun Li

To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting…

Machine Learning · Computer Science 2019-10-22 Hyeonwoo Yu , Beomhee Lee

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-04-13 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-05-05 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Recent studies have advocated the detection of fake videos as a one-class detection task, predicated on the hypothesis that the consistency between audio and visual modalities of genuine data is more significant than that of fake data. This…

Sound · Computer Science 2024-06-13 Xiaolou Li , Zehua Liu , Chen Chen , Lantian Li , Li Guo , Dong Wang

Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on…

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