Related papers: SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spat…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…
This research introduces an innovative AI-driven multi-agent framework specifically designed for creating immersive audiobooks. Leveraging neural text-to-speech synthesis with FastSpeech 2 and VALL-E for expressive narration and…
We aim for zero-shot localization and classification of human actions in video. Where traditional approaches rely on global attribute or object classification scores for their zero-shot knowledge transfer, our main contribution is a…
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation…
Recent text-to-video generation approaches rely on computationally heavy training and require large-scale video datasets. In this paper, we introduce a new task of zero-shot text-to-video generation and propose a low-cost approach (without…
With the fast development of zero-shot text-to-speech technologies, it is possible to generate high-quality speech signals that are indistinguishable from the real ones. Speech editing, including speech insertion and replacement, appeals to…
Although powerful for image generation, consistent and controllable video is a longstanding problem for diffusion models. Video models require extensive training and computational resources, leading to high costs and large environmental…
We propose a novel Generalized Zero-Shot learning (GZSL) method that is agnostic to both unseen images and unseen semantic vectors during training. Prior works in this context propose to map high-dimensional visual features to the semantic…
Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to…
A major obstacle to the wide-spread adoption of neural retrieval models is that they require large supervised training sets to surpass traditional term-based techniques, which are constructed from raw corpora. In this paper, we propose an…
This report presents our systems submitted to the audio-only and audio-visual tracks of the DCASE2025 Task 3 Challenge: Stereo Sound Event Localization and Detection (SELD) in Regular Video Content. SELD is a complex task that combines…
This paper introduces a zero-shot sound event classification (ZS-SEC) method to identify sound events that have never occurred in training data. In our previous work, we proposed a ZS-SEC method using sound attribute vectors (SAVs), where a…
Zero-shot learning methods rely on fixed visual and semantic embeddings, extracted from independent vision and language models, both pre-trained for other large-scale tasks. This is a weakness of current zero-shot learning frameworks as…
Recent audio-to-image models have shown impressive performance in generating images of specific objects conditioned on their corresponding sounds. However, these models fail to reconstruct real-world landscapes conditioned on environmental…
Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance,…
Zero-shot voice conversion aims to transfer the voice of a source speaker to that of a speaker unseen during training, while preserving the content information. Although various methods have been proposed to reconstruct speaker information…
Learning associations across modalities is critical for robust multimodal reasoning, especially when a modality may be missing during inference. In this paper, we study this problem in the context of audio-conditioned visual synthesis -- a…
The study of spatial audio and room acoustics aims to create immersive audio experiences by modeling the physics and psychoacoustics of how sound behaves in space. In the long history of this research area, various key technologies have…
Identification and localization of sounds are both integral parts of computational auditory scene analysis. Although each can be solved separately, the goal of forming coherent auditory objects and achieving a comprehensive spatial scene…