Related papers: Dispersive Vertex Guarding for Simple and Non-Simp…
We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these…
We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of…
Let $P$ be an orthogonal polygon. Consider a sliding camera that travels back and forth along an orthogonal line segment $s\in P$ as its \emph{trajectory}. The camera can see a point $p\in P$ if there exists a point $q\in s$ such that $pq$…
This paper addresses to the problem of finding the (minimum) Euclidean distance between two linear varieties. This problem is, usually, solved minimising a target function. We propose a novel approach: to use the Moore-Penrose generalised…
When we represent a network of sensors in Euclidean space by a graph, there are two distances between any two nodes that we may consider. One of them is the Euclidean distance. The other is the distance between the two nodes in the graph,…
The vertex cover problem is one of the most important and intensively studied combinatorial optimization problems. Khot and Regev (2003) proved that the problem is NP-hard to approximate within a factor $2 - \epsilon$, assuming the Unique…
In this work, we carry out structural and algorithmic studies of a problem of barrier forming: selecting theminimum number of straight line segments (barriers) that separate several sets of mutually disjoint objects in the plane. The…
A dominating set of a graph G(V, E) is a set of vertices D\subseteq V such that every vertex in V\D has a neighbor in D. An eternal dominating set extends this concept by placing mobile guards on the vertices of D. In response to an…
We continue the study of $\delta$-dispersion, a continuous facility location problem on a graph where all edges have unit length and where the facilities may also be positioned in the interior of the edges. The goal is to position as many…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…
Given $p$ node pairs in an $n$-node graph, a distance preserver is a sparse subgraph that agrees with the original graph on all of the given pairwise distances. We prove the following bounds on the number of edges needed for a distance…
We consider extension variants of the classical graph problems Vertex Cover and Independent Set. Given a graph $G=(V,E)$ and a vertex set $U \subseteq V$, it is asked if there exists a minimal vertex cover (resp.\ maximal independent set)…
Given a set $P$ of $n$ points in the plane, its unit-disk graph $G(P)$ is a graph with $P$ as its vertex set such that two points of $P$ are connected by an edge if their (Euclidean) distance is at most $1$. We consider several classical…
Given a polygon and a visibility range, the Myopic Watchman Problem with Discrete Vision (MWPDV) asks for a closed path P and a set of scan points S, such that (i) every point of the polygon is within visibility range of a scan point; and…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
Placing a minimum number of guards on a given watchman route in a polygonal domain is called the {\em minimum vision points problem}. We prove that finding the minimum number of vision points on a shortest watchman route in a simple polygon…
We consider the Vertex Cover problem in intersection graphs of axis-parallel rectangles on the plane. We present two algorithms: The first is an EPTAS for non-crossing rectangle families, rectangle families $\calR$ where $R_1 \setminus R_2$…