English
Related papers

Related papers: Measuring eye-tracking accuracy and its impact on …

200 papers

Accurately knowing uncertainties in appearance-based gaze tracking is critical for ensuring reliable downstream applications. Due to the lack of individual uncertainty labels, current uncertainty-aware approaches adopt probabilistic models…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Qiaojie Zheng , Jiucai Zhang , Xiaoli Zhang

In extended reality, pass-through enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the pass-through quality of three devices: Apple Vision Pro, Meta…

Human-Computer Interaction · Computer Science 2025-02-11 Francesco Vona , Julia Schorlemmer , Michael Stern , Navid Ashrafi , Maurizio Vergari , Tanja Kojic , Jan-Niklas Voigt-Antons

Teachers' visual attention and its distribution across the students in classrooms can constitute important implications for student engagement, achievement, and professional teacher training. Despite that, inferring the information about…

Computer Vision and Pattern Recognition · Computer Science 2025-09-26 Efe Bozkir , Christian Kosel , Tina Seidel , Enkelejda Kasneci

This article adds to the understanding of teachers' visual expertise by measuring visual information processing in real-world classrooms (mobile eye-tracking) with the newly introduced Gaze Relational Index (GRI) metric, which is defined as…

Computers and Society · Computer Science 2023-04-13 Christian Kosel , Angelina Mooseder , Tina Seidel , Juergen Pfeffer

Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…

Human-Computer Interaction · Computer Science 2021-10-08 Elijah Wyckoff , Marlan Ball , Fernando Moreu

This paper examines the key factors that influence the performance of state-of-the-art gaze-based authentication. Experiments were conducted on a large-scale, in-house dataset comprising 8,849 subjects collected with Meta Quest Pro…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Dillon Lohr , Michael J Proulx , Mehedi Hasan Raju , Oleg V Komogortsev

With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and…

Human-Computer Interaction · Computer Science 2024-01-23 Ken Pfeuffer

This study compares user behavior between real and virtual supermarket shelves using eye tracking technology to assess behavior in both environments. A sample of 29 participants was randomly assigned to two conditions: a real world…

Human-Computer Interaction · Computer Science 2025-10-21 Francesco Vona , Julia Schorlemmer , Paulina Kaulard , Sebastian Fischer , Jessica Stemann , Jan-Niklas Voigt-Antons

Visual assistive technologies, such as Microsoft Seeing AI, can improve access to environmental information for persons with blindness or low vision (pBLV). Yet, the physical and functional implications of different device embodiments…

Human-Computer Interaction · Computer Science 2026-04-30 Gaurav Seth , Hoa Pham , Giles Hamilton-Fletcher , Charles Leclercq , John-Ross Rizzo

User experience research often uses surveys and interviews, which may miss subconscious user interactions. This study explores eye-tracking and biometric feedback as tools to assess user engagement and cognitive load in digital interfaces.…

Human-Computer Interaction · Computer Science 2025-05-29 Aaditya Shankar Majumder

Virtual reality (VR) offers the promise of an infinite office and remote collaboration, however, existing interactions in VR do not strongly support one of the most essential tasks for most knowledge workers, reading. This paper presents…

Human-Computer Interaction · Computer Science 2022-11-08 Geonsun Lee , Jennifer Healey , Dinesh Manocha

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given…

Human-Computer Interaction · Computer Science 2022-07-15 Miguel García García , Yannick Sauer , Tamara Watson , Siegfried Wahl

Gaze-based interactions offer a potential way for users to naturally engage with mixed reality (XR) interfaces. Black-box machine learning models enabled higher accuracy for gaze-based interactions. However, due to the black-box nature of…

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

Virtual reality (VR) sensors capture large amounts of user data, including body motion and eye tracking, that contain personally identifying information. While privacy-enhancing techniques can obfuscate this data, incomplete privacy…

Human-Computer Interaction · Computer Science 2025-03-07 Samantha Aziz , Oleg Komogortsev

Visual impairment affects the ability of people to live a life like normal people. Such people face challenges in performing activities of daily living, such as reading, writing, traveling and participating in social gatherings. Many…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Mirza Samad Ahmed Baig , Syeda Anshrah Gillani , Shahid Munir Shah , Mahmoud Aljawarneh , Abdul Akbar Khan , Muhammad Hamzah Siddiqui

Contactless Electrooculography (EOC) using electric charge variation (QVar) sensing has recently emerged as a promising eye-tracking technique for wearable devices. QVar enables low-power and unobtrusive interaction without requiring…

Human-Computer Interaction · Computer Science 2025-11-12 Alan Magdaleno , Pietro Bonazzi , Tommaso Polonelli , Michele Magno

Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…

Human-Computer Interaction · Computer Science 2023-05-02 Paul Streli , Rayan Armani , Yi Fei Cheng , Christian Holz

One of the primary challenges faced by deep learning is the degree to which current methods exploit superficial statistics and dataset bias, rather than learning to generalise over the specific representations they have experienced. This is…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Damien Teney , Peng Wang , Jiewei Cao , Lingqiao Liu , Chunhua Shen , Anton van den Hengel

Virtual Reality (VR) is gaining ground in the robotics and teleoperation industry, opening new prospects as a novel computerized methodology to make humans interact with robots. In contrast with more conventional button-based…

Human-Computer Interaction · Computer Science 2022-12-15 Federica Nenna , Davide Zanardi , Luciano Gamberini