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This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…

Human-Computer Interaction · Computer Science 2020-07-28 Anna Maria Feit , Lukas Vordemann , Seonwook Park , Caterina Bérubé , Otmar Hilliges

We introduce WearVQA, the first benchmark specifically designed to evaluate the Visual Question Answering (VQA) capabilities of multi-model AI assistant on wearable devices like smart glasses. Unlike prior benchmarks that focus on…

Social robots must adjust to human proxemic norms to ensure user comfort and engagement. While prior research demonstrates that eye-tracking features reliably estimate comfort in human-human interactions, their applicability to interactions…

Robotics · Computer Science 2025-12-11 Nadezhda Kushina , Ko Watanabe , Aarthi Kannan , Ashita Ashok , Andreas Dengel , Karsten Berns

Autonomous navigation by drones using onboard sensors, combined with deep learning and computer vision algorithms, is impacting a number of domains. We examine the use of drones to autonomously follow and assist Visually Impaired People…

Robotics · Computer Science 2025-10-03 Suman Raj , Bhavani A Madhabhavi , Madhav Kumar , Prabhav Gupta , Yogesh Simmhan

Visual Place Recognition (VPR) has been a subject of significant research over the last 15 to 20 years. VPR is a fundamental task for autonomous navigation as it enables self-localization within an environment. Although robots are often…

Computer Vision and Pattern Recognition · Computer Science 2021-09-24 Rose Power , Mubariz Zaffar , Bruno Ferrarini , Michael Milford , Klaus McDonald-Maier , Shoaib Ehsan

The understanding of human-object interactions is fundamental in First Person Vision (FPV). Visual tracking algorithms which follow the objects manipulated by the camera wearer can provide useful information to effectively model such…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Matteo Dunnhofer , Antonino Furnari , Giovanni Maria Farinella , Christian Micheloni

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

A custom head-mounted system to track smooth eye movements for control of a mouse cursor is implemented and evaluated. The system comprises a head-mounted infrared camera, an infrared light source, and a computer. Software-based image…

Human-Computer Interaction · Computer Science 2020-12-01 Adam Pantanowitz , Kimoon Kim , Chelsey Chewins , Isabel N. K. Tollman , David M. Rubin

To address this gap, we conduct a Virtual Reality experiment in which pedestrians interact with automated shuttles under varying approach angles (45{\deg}, 90{\deg}, 135{\deg}) and continuous-traffic conditions (single shuttle, two shuttles…

Machine Learning · Computer Science 2026-05-25 Danya Li , Yan Feng , Rico Krueger

Eye-gaze tracking research offers significant promise in enhancing various healthcare-related tasks, above all in medical image analysis and interpretation. Eye tracking, a technology that monitors and records the movement of the eyes,…

Image and Video Processing · Electrical Eng. & Systems 2024-03-13 Sahar Moradizeyveh , Mehnaz Tabassum , Sidong Liu , Robert Ahadizad Newport , Amin Beheshti , Antonio Di Ieva

Today, eye trackers are extensively used in user interface evaluations. However, it's still hard to analyze and interpret eye tracking data from the aesthetic point of view. To find quantitative links between eye movements and aesthetic…

Human-Computer Interaction · Computer Science 2018-03-06 Zhenyu Gu , Chenhao Jin , Zhanxun Dong , Danni Chang

Object tracking is a long standing problem in vision. While great efforts have been spent to improve tracking performance, a simple yet reliable prior knowledge is left unexploited: the target object in tracking must be an object other than…

Computer Vision and Pattern Recognition · Computer Science 2016-06-29 Pengpeng Liang , Chunyuan Liao , Xue Mei , Haibin Ling

Hand tracking holds great promise for intuitive interaction paradigms, but frame-based methods often struggle to meet the requirements of accuracy, low latency, and energy efficiency, especially in resource-constrained settings such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Zhen Xu , Guorui Lu , Chang Gao , Qinyu Chen

Purpose. We present a new method to evaluate the accuracy of an eye tracker based eye localization system. Measuring the accuracy of an eye tracker's primary intention, the estimated point of gaze, is usually done with volunteers and a set…

Human-Computer Interaction · Computer Science 2017-05-23 Stephan Wyder , Philippe C. Cattin

Real-time object pose estimation and tracking is challenging but essential for emerging augmented reality (AR) applications. In general, state-of-the-art methods address this problem using deep neural networks which indeed yield…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Yo-Chung Lau , Kuan-Wei Tseng , I-Ju Hsieh , Hsiao-Ching Tseng , Yi-Ping Hung

Determining the direction in which a person is looking is an important problem in a wide range of HCI applications. In this paper we describe a highly accurate algorithm that performs gaze estimation using an affordable and widely available…

Computer Vision and Pattern Recognition · Computer Science 2016-04-07 Reza Shoja Ghiass , Ognjen Arandjelovic

One of the main challenges of gaze-based interactions is the ability to distinguish normal eye function from a deliberate interaction with the computer system, commonly referred to as 'Midas touch'. In this paper we propose, EyeTAP (Eye…

Human-Computer Interaction · Computer Science 2021-06-18 Mohsen Parisay , Charalambos Poullis , Marta Kersten

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

Human-Computer Interaction · Computer Science 2025-06-19 Yikan Wang

Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the…

Human-Computer Interaction · Computer Science 2019-05-28 Paul Linton