English
Related papers

Related papers: Measuring eye-tracking accuracy and its impact on …

200 papers

Eye tracking is a key technology for human-computer interaction, particularly crucial in augmented reality (AR) and virtual reality (VR) systems. We propose a novel eye-tracking approach based on incorporating passive eye-tracking modules…

Joint Attention (JA), a crucial social skill for developing shared focus, is often impaired in children with Autism Spectrum Disorder (ASD), affecting social communication and highlighting the need for early intervention. Addressing gaps in…

Human-Computer Interaction · Computer Science 2025-12-18 Ashirbad Samantaray , Taranjit Kaur , Sapna S Mishra , Kritika Lohia , Chayan Majumder , Sheffali Gulati , Tapan Kumar Gandhi

Augmented reality technology will likely be prevalent with more affordable head-mounted displays. Integrating novel interaction modalities, such as eye trackers into head-mounted displays could lead to collecting vast amounts of biometric…

Human-Computer Interaction · Computer Science 2025-11-14 Efe Bozkir , Babette Bühler , Xiaoyuan Wu , Enkelejda Kasneci , Lujo Bauer , Lorrie Faith Cranor

Patient's vital signs, which are displayed on monitors, make the anesthesiologist's visual attention (VA) a key component in the safe management of patients under general anesthesia; moreover, the distribution of said VA and the ability to…

Artificial Intelligence · Computer Science 2023-08-11 Sapir Gershov , Fadi Mahameed , Aeyal Raz , Shlomi Laufer

We present an algorithmic and visual grouping of participants and eye-tracking metrics derived from recorded eye-tracking data. Our method utilizes two well-established visualization concepts. First, parallel coordinates are used to provide…

Human-Computer Interaction · Computer Science 2020-07-24 Ayush Kumar , Rudolf Netzel , Michael Burch , Daniel Weiskopf , Klaus Mueller

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

Human capabilities in understanding visual relations are far superior to those of AI systems, especially for previously unseen objects. For example, while AI systems struggle to determine whether two such objects are visually the same or…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Oleh Kolner , Thomas Ortner , Stanisław Woźniak , Angeliki Pantazi

Optical see-through augmented reality (OST-AR) systems like Microsoft HoloLens 2 hold promise for arm's distance guidance (e.g., surgery), but depth perception of the hologram and occlusion of real instruments remain challenging. We present…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Xue Xie , Xinkai Wang , Hui Zhang , Chiming Yu , Xiaoxian Xiong , Lifeng Zhu , Yuanyi Zheng , Jue Cen , Bruce Daniel , Fred Baik

Efficiency and ease of use are essential for practical applications of camera based eye/gaze-tracking. Gaze tracking involves estimating where a person is looking on a screen based on face images from a computer-facing camera. In this paper…

Computer Vision and Pattern Recognition · Computer Science 2020-09-04 Amogh Gudi , Xin Li , Jan van Gemert

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

Recent studies have focused on facilitating perception and outdoor navigation for people with blindness or some form of vision loss. However, a significant portion of these studies is centered around treatment and vision rehabilitation,…

Human-Computer Interaction · Computer Science 2022-12-22 Paniz Sedighi , Mohammad Hesam Norouzi , Mehdi Delrobaei

In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…

Robotics · Computer Science 2026-03-18 Linlin Cheng , Koen Hindriks , Artem V. Belopolsky

Even before the Covid-19 pandemic, beneficial use cases for hygienic, touchless human-machine interaction have been explored. Gaze input, i.e., information input via eye-movements of users, represents a promising method for contact-free…

Human-Computer Interaction · Computer Science 2023-06-06 Zhe Zeng , Sai Liu , Hao Cheng , Hailong Liu , Yang Li , Yu Feng , Felix Wilhelm Siebert

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

The HTC VIVE Ultimate Tracker, utilizing inside-out tracking with internal stereo cameras providing 6 DoF tracking without external cameras, offers a cost-efficient and straightforward setup for motion tracking. Initially designed for the…

Robotics · Computer Science 2024-09-05 Julian Kulozik , Nathanaël Jarrassé

Shared control improves Human-Robot Interaction by reducing the user's workload and increasing the robot's autonomy. It allows robots to perform tasks under the user's supervision. Current eye-tracking-driven approaches face several…

Robotics · Computer Science 2026-01-27 Anke Fischer-Janzen , Thomas M. Wendt , Kristof Van Laerhoven

Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research…

Robotics · Computer Science 2025-09-12 Hongyu Li , Mingxi Jia , Tuluhan Akbulut , Yu Xiang , George Konidaris , Srinath Sridhar

Augmented Reality (AR) systems, while enhancing task performance through real-time guidance, pose risks of inducing cognitive tunneling-a hyperfocus on virtual content that compromises situational awareness (SA) in safety-critical…

Machine Learning · Computer Science 2025-09-03 Zhehan Qu , Tianyi Hu , Christian Fronk , Maria Gorlatova

CAVE displays offer many advantages over other virtual reality (VR) displays, including a large, unencumbering viewing space. Unfortunately, the typical tracking subsystems used with CAVE displays tether the user and lessen this advantage.…

Human-Computer Interaction · Computer Science 2025-07-04 Ehud Sharlin , Pablo Figueroa , Mark Green , Benjamin Watson

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer
‹ Prev 1 4 5 6 7 8 10 Next ›