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Chip-firing is a combinatorial game played on an undirected graph in which we place chips on vertices. We study chip-firing on an infinite binary tree in which we add a self-loop to the root to ensure each vertex has degree 3. A vertex can…

Combinatorics · Mathematics 2024-10-02 Ryota Inagaki , Tanya Khovanova , Austin Luo

In 1967, Erd\H{o}s and Hajnal asked the question: Does there exist a $K_4$-free graph that is not the union of two triangle-free graphs? Finding such a graph involves solving a special case of the classical Ramsey arrowing operation.…

Combinatorics · Mathematics 2013-03-22 Alexander Lange , Stanisław Radziszowski , Xiaodong Xu

Consider a permutation $\sigma\in S_n$ as a deck of cards numbered from 1 to $n$ and laid out in a row, where $\sigma_j$ denotes the number of the card that is in the $j$-th position from the left.\rm\ We study some probabilistic and…

Probability · Mathematics 2012-02-10 Ross G. Pinsky

Chess and chance are seemingly strange bedfellows. Luck and/or randomness have no apparent role in move selection when the game is played at the highest levels. However, when competition is at the ultimate level, that of the World Chess…

Methodology · Statistics 2007-08-30 Mark R. Segal

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

We introduce the game of Cat Herding, where an omnipresent herder slowly cuts down a graph until an evasive cat player has nowhere to go. The number of cuts made is the score of a game, and we study the score under optimal play. In this…

Combinatorics · Mathematics 2024-09-23 Rylo Ashmore , Danny Dyer , Trent Marbach , Rebecca Milley

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

In Texas hold'em, after an all-in bet is made and called before the flop, the turn, or the river, the two players sometimes agree to run it $n$ times, meaning that the remaining five, two, or one cards are dealt out not just once but $n$…

Probability · Mathematics 2024-09-20 Stewart N. Ethier

In this paper we are interested in the {\it{Cage Problem}} that consists in constructing regular graphs of given girth $g$ and minimum order. We focus on girth $g=5$, where cages are known only for degrees $k \le 7$. We construct regular…

Combinatorics · Mathematics 2015-08-10 E. Abajo , G. Araujo-Pardo , C. Balbuena , M. Bendala

Quantum technologies, i.e., technologies benefiting from the features of quantum physics such as objective randomness, superposition, and entanglement, have enabled an entirely different way of distributing and processing information. The…

Quantum Physics · Physics 2024-06-05 Lea Kopf , Markus Hiekkamäki , Shashi Prabhakar , Robert Fickler

Dice odds in the board game RISK were first investigated by Tan, fixed by Osbourne, and extended by Blatt. We generalized dice odds further, varying the number of sides and the number of dice used in a single battle. We show that the…

History and Overview · Mathematics 2015-12-15 Sam Hendel , Charles Hoffman , Corey Manack , Amy Wagaman

\textsc{Cops and Robber} is a game played on graphs where a set of \textit{cops} aim to \textit{capture} the position of a single \textit{robber}. The main parameter of interest in this game is the \textit{cop number}, which is the minimum…

Combinatorics · Mathematics 2025-12-29 Harmender Gahlawat

Consider a matching problem on a graph where disjoint sets of vertices are privately owned by self-interested agents. An edge between a pair of vertices indicates compatibility and allows the vertices to match. We seek a mechanism to…

Computer Science and Game Theory · Computer Science 2016-11-25 Itai Ashlagi , Felix Fischer , Ian A. Kash , Ariel D. Procaccia

In 1982, Harary introduced the concept of Ramsey achievement game on graphs. Given a graph $F$ with no isolated vertices. Consider the following game played on the complete graph $K_n$ by two players Alice and Bob. First, Alice colors one…

Combinatorics · Mathematics 2023-03-09 Xiumin Wang , Zhong Huang , Xiangqian Zhou , Ralf Klasing , Yaping Mao

The procedure to remove double intersections called the Whitney trick is one of the main tools in the topology of manifolds. The analogues of Whitney trick for $r$-tuple intersections were `in the air' since 1960s. However, only recently…

Geometric Topology · Mathematics 2022-08-31 Arkadiy Skopenkov

The applications of graph coloring are diverse and many so lots of new types of coloring are being proposed and explored. Here we define a safe k-coloring, motivated by the application of coloring to secret sharing. Secret sharing is a way…

Combinatorics · Mathematics 2018-08-29 Tanja Vojkovic , Damir Vukicevic

We outline the need for stricter requirements for unconditionally secure cryptographic protocols inspired by the Russian Cards problem. A new requirement CA4 is proposed that checks for bias in single card occurrence in announcements…

Cryptography and Security · Computer Science 2011-11-02 M. D. Atkinson , H. P. van Ditmarsch , S. Roehling

The best known lower and upper bounds on the mixing time for the random-to-random insertions shuffle are $(1/2-o(1))n\log n$ and $(2+o(1))n\log n$. A long standing open problem is to prove that the mixing time exhibits a cutoff. In…

Probability · Mathematics 2015-03-19 Eliran Subag

The $k$-truss, introduced by Cohen (2005), is a graph where every edge is incident to at least $k$ triangles. This is a relaxation of the clique. It has proved to be a useful tool in identifying cohesive subnetworks in a variety of…

Combinatorics · Mathematics 2023-10-17 Paul Burkhardt , Vance Faber , David G. Harris

A card-based secure computation protocol is a method for $n$ parties to compute a function $f$ on their private inputs $(x_1,\ldots,x_n)$ using physical playing cards, in such a way that the suits of revealed cards leak no information…

Cryptography and Security · Computer Science 2025-10-21 Reo Eriguchi , Kazumasa Shinagawa
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