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Consider a 4-player version of Matching Pennies where a team of three players competes against the Devil. Each player simultaneously says "Heads" or "Tails". The team wins if all four choices match; otherwise the Devil wins. If all team…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , K. S. Thejaswini

This paper introduces the Poker Hand History (PHH) file format, designed to standardize the recording of poker hands across different game variants. Despite poker's widespread popularity in the mainstream culture as a mind sport and its…

Artificial Intelligence · Computer Science 2024-09-02 Juho Kim

The game of Nim as played on graphs was introduced in Nim on Graphs I and extended in Nim on Graphs II by Masahiko Fukuyama. His papers detail the calculation of Grundy numbers for graphs under specific circumstances. We extend these…

Combinatorics · Mathematics 2010-10-08 Lindsay Erickson

In 2005, Yang, Wang, and Chang proposed an improved timestamp-based password authentication scheme in an attempt to overcome the flaws of Yang-Shieh_s legendary timestamp-based remote authentication scheme using smart cards. After analyzing…

Cryptography and Security · Computer Science 2008-12-18 Al-Sakib Khan Pathan , Choong Seon Hong

We study the Gilbert-Shannon-Reeds model for riffle shuffles and ask 'How many times must a deck of cards be shuffled for the deck to be in close to random order?'. In 1992, Bayer and Diaconis gave a solution which gives exact and…

Combinatorics · Mathematics 2009-05-29 Sami Assaf , Persi Diaconis , K. Soundararajan

John von Neumann studied a simplified version of poker where the "deck" consists of infinitely many cards, in fact, all real numbers between $0$ and $1$. We harness the power of computation, both numeric and symbolic, to investigate analogs…

Computer Science and Game Theory · Computer Science 2024-07-24 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda , Doron Zeilberger

The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…

Probability · Mathematics 2008-06-17 Omer Angel , Yuval Peres , David B. Wilson

By a well-known result of Bayer and Diaconis, the maximum entropy model of the common riffle shuffle implies that the number of riffle shuffles necessary to mix a standard deck of 52 cards is either 7 or 11--with the former number applying…

Probability · Mathematics 2007-05-23 Mark Conger , D. Viswanath

We study how many riffle shuffles are required to mix n cards if only certain features of the deck are of interest, e.g. suits disregarded or only the colors of interest. For these features, the number of shuffles drops from 3/2 log_2(n) to…

Probability · Mathematics 2020-03-05 Sami Assaf , Persi Diaconis , K. Soundararajan

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

Information Theory · Computer Science 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan

Considering regions in a map to be adjacent when they have nonempty intersection (as opposed to the traditional view requiring intersection in a linear segment) leads to the concept of a facially complete graph: a plane graph that becomes…

Combinatorics · Mathematics 2024-09-18 James Tilley , Stan Wagon , Eric Weisstein

The problem of the malicious ma\^{i}tre d' is introduced and solved by Peter Winkler in his book Mathematical Puzzles: A Connoisseur's Collection [1]. This problem is about a ma\^{i}tre d' seating diners around a table, trying to maximize…

Combinatorics · Mathematics 2025-08-19 Tejo V. Madhavarapu

We discuss four famous card games that can help learn linear algebra. The games are: SET, Socks, Spot it!, and EvenQuads. We describe the game in the language of vector, affine, and projective spaces. We also show how these games are…

The metric MinDist, introduced recently to quantify the distance of an arbitrary Rummy hand from a valid declaration, plays a central role in algorithmic hand evaluation and optimal play. Existing results show that the MinDist of any…

Combinatorics · Mathematics 2026-01-13 Purushottam Saha , Diganta Mukherjee

Vertex coloring and multicoloring of graphs are a well known subject in graph theory, as well as their applications. In vertex multicoloring, each vertex is assigned some subset of a given set of colors. Here we propose a new kind of vertex…

Combinatorics · Mathematics 2018-09-13 Tanja Vojković , Damir Vukičević , Vinko Zlatić

It is noted that some unusual moves against a strong chess program greatly weaken its ability to see the serious targets of the game, and its whole level of play... It is suggested to create programs with different weaknesses in order to…

Artificial Intelligence · Computer Science 2011-01-31 Emanuel Gluskin

We argue that a restriction determined by a drawn card or quantum random numbers, on the running of LHC (Large Hadron Collider), which was proposed in earlier articles by us, can only result in an, at first, apparent success whatever the…

General Physics · Physics 2009-10-23 Holger B. Nielsen , Masao Ninomiya

Hat problems have recently become a popular topic in combinatorics and discrete mathematics. These have been shown to be strongly related to coding theory, network coding, and auctions. We consider the following version of the hat game,…

Combinatorics · Mathematics 2013-11-11 Maximilien Gadouleau , Nicholas Georgiou

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

In the Penney-Ante game, Player I chooses a head/tail string of a predetermined length $n\ge3$. Player II, upon seeing Player I's choice, chooses another head/tail string of the same length. A coin is then tossed repeatedly and the player…

Combinatorics · Mathematics 2021-07-16 Reed Phillips , A. J. Hildebrand
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