Related papers: Card Tricks and Information
In Briata, Dall'Aglio and Fragnelli (2012), the authors introduce a cooperative game with transferable utility for allocating the gain of a collusion among completely risk-averse agents involved in the fair division procedure introduced by…
Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the…
We prove that if G is a 4-critical graph of girth at least five then |E(G)|>=(5|V(G)|+2)/3. As a corollary, graphs of girth at least five embeddable in the Klein bottle or torus are 3-colorable. These are results of Thomas and Walls, and…
At the end, the house always wins! This simple truth holds for all public games of chance. Nevertheless, since lotteries have existed, people have tried everything to give luck a helping hand. This article compares objective scientific…
In the generalized Russian cards problem, we have a card deck $X$ of $n$ cards and three participants, Alice, Bob, and Cathy, dealt $a$, $b$, and $c$ cards, respectively. Once the cards are dealt, Alice and Bob wish to privately communicate…
We show that every plane graph with maximum face size four whose all faces of size four are vertex-disjoint is cyclically 5-colorable. This answers a question of Albertson whether graphs drawn in the plane with all crossings independent are…
This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information…
Credit card fraud causes significant financial losses and frequently occurs as fraud attack, defined as short-term sequence of fraudulent transactions associated with high transaction rates and amounts, business areas historically tied to…
This paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill or chance. We analyze player level data from…
In the chapter "Magic with a Matrix" in \emph{Hexaflexagons and Other Mathematical Diversions} (1988), Martin Gardner describes a delightful "party trick" to fill the squares of a $d$-by-$d$ chessboard with nonnegative integers such that…
In the cyclic-to-random shuffle, we are given n cards arranged in a circle. At step k, we exchange the k'th card along the circle with a uniformly chosen random card. The problem of determining the mixing time of the cyclic-to-random…
Determining the number of pieces after cutting a cake is a classical problem. Roberts (1887) provided an exact solution by computing the number of chambers contained in a plane cut by lines. About 88 years later, Zaslavsky (1975) even…
Today's high-stakes adversarial interactions feature attackers who constantly breach the ever-improving security measures. Deception mitigates the defender's loss by misleading the attacker to make suboptimal decisions. In order to formally…
With the increase of credit card usage, the volume of credit card misuse also has significantly increased. As a result, financial organizations are working hard on developing and deploying credit card fraud detection methods, in order to…
We introduce and study a new graph representation where vertices are embedded in three or more dimensions, and in which the edges are drawn on the projections onto the axis-parallel planes. We show that the complete graph on $n$ vertices…
In his list of open problems, Martin Erickson described a certain game: "Two players alternately put queens on an n x n chess board so that each new queen is not in range of any queen already on the board (the color of the queens is…
Loyalty programs in the form of punch cards that can be redeemed for benefits have long been a ubiquitous element of the consumer landscape. However, their increasingly popular digital equivalents, while providing more convenience and…
A matchstick graph is a plane graph with edges drawn as unit-distance line segments. Harborth introduced these graphs in 1981 and conjectured that the maximum number of edges for a matchstick graph on $n$ vertices is $\lfloor…
Conway Checkers is a game played with a checker placed in each square of the lower half of an infinite checkerboard. Pieces move by jumping over an adjacent checker, removing the checker jumped over. Conway showed that it is not possible to…
Acceptable but due to extensive usage of a computer rather unpleasant proof of the famous four color map problem of Francis Guthrie were settled eventually by W. Appel and K. Haken in 1976. Using the same method but shortening the proof…