Related papers: MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics …
Novel view acoustic synthesis (NVAS) aims to render binaural audio at any target viewpoint, given a mono audio emitted by a sound source at a 3D scene. Existing methods have proposed NeRF-based implicit models to exploit visual cues as a…
This work introduces a feature extracted from stereophonic/binaural audio signals aiming to represent a measure of perceived quality degradation in processed spatial auditory scenes. The feature extraction technique is based on a simplified…
In this paper, we investigate how to learn rich and robust feature representations for audio classification from visual data and acoustic images, a novel audio data modality. Former models learn audio representations from raw signals or…
Visual navigation for autonomous agents is a core task in the fields of computer vision and robotics. Learning-based methods, such as deep reinforcement learning, have the potential to outperform the classical solutions developed for this…
As rich sources of history, maps provide crucial insights into historical changes, yet their diverse visual representations and limited annotated data pose significant challenges for automated processing. We propose a simple yet effective…
Few-shot image generation, which aims to produce plausible and diverse images for one category given a few images from this category, has drawn extensive attention. Existing approaches either globally interpolate different images or fuse…
We investigate an method for quantifying city characteristics based on impressions of a sound environment. The quantification of the city characteristics will be beneficial to government policy planning, tourism projects, etc. In this…
Generating sound effects for product-level videos, where only a small amount of labeled data is available for diverse scenes, requires the production of high-quality sounds in few-shot settings. To tackle the challenge of limited labeled…
Few-shot learning is a fundamental and challenging problem since it requires recognizing novel categories from only a few examples. The objects for recognition have multiple variants and can locate anywhere in images. Directly comparing…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy…
In recent years, self-supervised learning has excelled for its capacity to learn robust feature representations from unlabelled data. Networks pretrained through self-supervision serve as effective feature extractors for downstream tasks,…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…
Few-shot learning aims to train models that can be generalized to novel classes with only a few samples. Recently, a line of works are proposed to enhance few-shot learning with accessible semantic information from class names. However,…
A soundscape is defined by the acoustic environment a person perceives at a location. In this work, we propose a framework for mapping soundscapes across the Earth. Since soundscapes involve sound distributions that span varying spatial…
Remote sensing applications increasingly rely on deep learning for scene classification. However, their performance is often constrained by the scarcity of labeled data and the high cost of annotation across diverse geographic and sensor…
In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…
Audio-visual navigation enables embodied agents to navigate toward sound-emitting targets by leveraging both auditory and visual cues. However, most existing approaches rely on precomputed room impulse responses (RIRs) for binaural audio…
Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…
Recognizing sounds is a key aspect of computational audio scene analysis and machine perception. In this paper, we advocate that sound recognition is inherently a multi-modal audiovisual task in that it is easier to differentiate sounds…