Related papers: MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics …
Sound event detection is to infer the event by understanding the surrounding environmental sounds. Due to the scarcity of rare sound events, it becomes challenging for the well-trained detectors which have learned too much prior knowledge.…
Few-shot classification tasks aim to classify images in query sets based on only a few labeled examples in support sets. Most studies usually assume that each image in a task has a single and unique class association. Under these…
In this paper, we propose an effective and robust method for acoustic scene analysis based on spatial information extracted from partially synchronized and/or closely located distributed microphones. In the proposed method, to extract…
This paper introduces SoundSculpt, a neural network designed to extract target sound fields from ambisonic recordings. SoundSculpt employs an ambisonic-in-ambisonic-out architecture and is conditioned on both spatial information (e.g.,…
We introduce a learning-based approach for room navigation using semantic maps. Our proposed architecture learns to predict top-down belief maps of regions that lie beyond the agent's field of view while modeling architectural and stylistic…
A crucial ability of mobile intelligent agents is to integrate the evidence from multiple sensory inputs in an environment and to make a sequence of actions to reach their goals. In this paper, we attempt to approach the problem of…
Few-shot image classification learns to recognize new categories from limited labelled data. Metric learning based approaches have been widely investigated, where a query sample is classified by finding the nearest prototype from the…
From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning…
Never having seen an object and heard its sound simultaneously, can the model still accurately localize its visual position from the input audio? In this work, we concentrate on the Audio-Visual Localization and Segmentation tasks but under…
Few-shot learning addresses problems for which a limited number of training examples are available. So far, the field has been mostly driven by applications in computer vision. Here, we are interested in adapting recently introduced…
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…
New classes of sounds constantly emerge with a few samples, making it challenging for models to adapt to dynamic acoustic environments. This challenge motivates us to address the new problem of few-shot class-incremental audio…
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic…
Segment Anything Model (SAM) has recently shown its powerful effectiveness in visual segmentation tasks. However, there is less exploration concerning how SAM works on audio-visual tasks, such as visual sound localization and segmentation.…
This work focuses on the semantic relations between scenes and objects for visual object recognition. Semantic knowledge can be a powerful source of information especially in scenarios with few or no annotated training samples. These…
Few-shot semantic segmentation aims to recognize novel classes with only very few labelled data. This challenging task requires mining of the relevant relationships between the query image and the support images. Previous works have…
We study the problem of multimodal physical scene understanding, where an embodied agent needs to find fallen objects by inferring object properties, direction, and distance of an impact sound source. Previous works adopt feed-forward…
We propose a new framework for extracting visual information about a scene only using audio signals. Audio-based methods can overcome some of the limitations of vision-based methods i.e., they do not require "line-of-sight", are robust to…
Supervised learning methods can solve the given problem in the presence of a large set of labeled data. However, the acquisition of a dataset covering all the target classes typically requires manual labeling which is expensive and…
The goal of this paper is to perform object detection in satellite imagery with only a few examples, thus enabling users to specify any object class with minimal annotation. To this end, we explore recent methods and ideas from…