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This paper collects heuristics of Go Game and employs them to achieve coverage of dense wireless sensor networks. In this paper, we propose an algorithm based on Go heuristics and validate it. Investigations show that it is very promising…

Networking and Internet Architecture · Computer Science 2012-06-26 M. A. El-Dosuky , M. Z. Rashad , T. T. Hamza , A. H. EL-Bassiouny

We generalize the Safe Extremum Seeking algorithm to address the minimization of an unknown objective function subject to multiple unknown inequality and equality constraints, relying on recent results of gradient flow systems. These…

Optimization and Control · Mathematics 2025-10-09 Alan Williams , Jorge Cortés , Alexander Scheinker

Data selection is designed to accelerate learning with preserved performance. To achieve this, a fundamental thought is to identify informative data samples with significant contributions to the training. In this work, we propose…

Machine Learning · Computer Science 2025-09-30 Ziheng Cheng , Zhong Li , Jiang Bian

Werewolf is a popular party game throughout the world, and research on its significance has progressed in recent years. The Werewolf game is based on conversation, and in order to win, participants must use all of their cognitive abilities.…

Machine Learning · Computer Science 2022-05-23 Mohiuddeen Khan , Claus Aranha

The Grey Wolf Optimizer (GWO) is recognized as a novel meta-heuristic algorithm inspired by the social leadership hierarchy and hunting mechanism of grey wolves. It is well-known for its simple parameter setting, fast convergence speed, and…

Neural and Evolutionary Computing · Computer Science 2024-04-11 Jianhua Jiang , Ziying Zhao , Weihua Li , Keqin Li

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

Agentic Test-Time Scaling (TTS) has delivered state-of-the-art (SOTA) performance on complex software engineering tasks such as code generation and bug fixing. However, its practical adoption remains limited due to significant computational…

Software Engineering · Computer Science 2026-05-14 Chenhui Mao , Yuanting Lei , Zhixiang Wei , Ming Liang , Zhixiang Wang , Jingxuan Xu , Dajun Chen , Wei Jiang , Yong Li

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based…

Artificial Intelligence · Computer Science 2026-01-08 Jingbin Liu , Xuechun Wang

We explore the use of Evolution Strategies (ES), a class of black box optimization algorithms, as an alternative to popular MDP-based RL techniques such as Q-learning and Policy Gradients. Experiments on MuJoCo and Atari show that ES is a…

Machine Learning · Statistics 2017-09-11 Tim Salimans , Jonathan Ho , Xi Chen , Szymon Sidor , Ilya Sutskever

In the context of unconstraint numerical optimization, this paper investigates the global linear convergence of a simple probabilistic derivative-free optimization algorithm (DFO). The algorithm samples a candidate solution from a standard…

Numerical Analysis · Computer Science 2013-11-01 Anne Auger , Nikolaus Hansen

Provably correct distributed protocols, which are a critical component of modern distributed systems, are highly challenging to design and have often required decades of human effort. These protocols allow multiple agents to coordinate to…

Artificial Intelligence · Computer Science 2026-02-02 Yujie Hui , Xiaoyi Lu , Andrew Perrault , Yang Wang

This paper investigates a class of games with large strategy spaces, motivated by challenges in AI alignment and language games. We introduce the hidden game problem, where for each player, an unknown subset of strategies consistently…

Artificial Intelligence · Computer Science 2025-10-07 Gon Buzaglo , Noah Golowich , Elad Hazan

Multi-mode resource-constrained project scheduling problems (MRCPSPs) are classified as NP-hard problems, in which a task has different execution modes characterized by different resource requirements. Estimation of distribution algorithm…

Other Computer Science · Computer Science 2014-02-25 Omar S. Soliman , Elshimaa A. R. Elgendi

We propose approximately exact line search (AELS), which uses only function evaluations to select a step size within a constant fraction of the exact line search minimizer of a unimodal objective. We bound the number of iterations and…

Optimization and Control · Mathematics 2022-04-13 Sara Fridovich-Keil , Benjamin Recht

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and…

Machine Learning · Computer Science 2022-08-24 Sidharth Malhotra , Girik Malik

Games, in their mathematical sense, are everywhere (game industries, economics, defense, education, chemistry, biology, ...).Search algorithms in games are artificial intelligence methods for playing such games. Unfortunately, there is no…

Artificial Intelligence · Computer Science 2025-05-16 Quentin Cohen-Solal

Leveraging planning during learning and decision-making is central to the long-term development of intelligent agents. Recent works have successfully combined tree-based search methods and self-play learning mechanisms to this end. However,…

Artificial Intelligence · Computer Science 2024-11-01 Matthew V Macfarlane , Edan Toledo , Donal Byrne , Paul Duckworth , Alexandre Laterre

Weighted timed games are two-player zero-sum games played in a timed automaton equipped with integer weights. We consider optimal reachability objectives, in which one of the players, that we call Min, wants to reach a target location while…

Computer Science and Game Theory · Computer Science 2025-03-05 Benjamin Monmege , Julie Parreaux , Pierre-Alain Reynier

Dogfight is a tactical behavior of cooperation between fighters. Inspired by this, this paper proposes a novel metaphor-free metaheuristic algorithm called Dogfight Search (DoS). Unlike traditional algorithms, DoS draws algorithmic…

Artificial Intelligence · Computer Science 2026-03-31 Yujing Sun , Jie Cai , Xingguo Xu , Yuansheng Gao , Lei Zhang , Kaichen Ouyang , Zhanyu Liu

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro