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Mastering the Game of Go with Self-play Experience Replay

Artificial Intelligence 2026-01-08 v1 Machine Learning

Abstract

The game of Go has long served as a benchmark for artificial intelligence, demanding sophisticated strategic reasoning and long-term planning. Previous approaches such as AlphaGo and its successors, have predominantly relied on model-based Monte-Carlo Tree Search (MCTS). In this work, we present QZero, a novel model-free reinforcement learning algorithm that forgoes search during training and learns a Nash equilibrium policy through self-play and off-policy experience replay. Built upon entropy-regularized Q-learning, QZero utilizes a single Q-value network to unify policy evaluation and improvement. Starting tabula rasa without human data and trained for 5 months with modest compute resources (7 GPUs), QZero achieved a performance level comparable to that of AlphaGo. This demonstrates, for the first time, the efficiency of using model-free reinforcement learning to master the game of Go, as well as the feasibility of off-policy reinforcement learning in solving large-scale and complex environments.

Keywords

Cite

@article{arxiv.2601.03306,
  title  = {Mastering the Game of Go with Self-play Experience Replay},
  author = {Jingbin Liu and Xuechun Wang},
  journal= {arXiv preprint arXiv:2601.03306},
  year   = {2026}
}

Comments

13 pages, 5 figures