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Extensive-form games (EFGs) are a common model of multi-agent interactions with imperfect information. State-of-the-art algorithms for solving these games typically perform full walks of the game tree that can prove prohibitively slow in…

Computer Science and Game Theory · Computer Science 2019-07-24 Trevor Davis , Martin Schmid , Michael Bowling

Greedy Equivalence Search (GES) is a classic score-based algorithm for causal discovery from observational data. In the sample limit, it recovers the Markov equivalence class of graphs that describe the data. Still, it faces two challenges…

Machine Learning · Computer Science 2025-11-10 Adiba Ejaz , Elias Bareinboim

"Egyptian Ratscrew" (ERS) is a modern American card game enjoyed by millions of players worldwide. A game of ERS is won by collecting all of the cards in the deck. Typically this game is won by the player with the fastest reflexes, since…

Computer Science and Game Theory · Computer Science 2025-12-08 Justin Diamond , Ben Garcia

We solve the stochastic generalized Nash equilibrium (SGNE) problem in merely monotone games with expected value cost functions. Specifically, we present the first distributed SGNE seeking algorithm for monotone games that requires one…

Optimization and Control · Mathematics 2021-07-15 Barbara Franci , Sergio Grammatico

We introduce Selective Greedy Equivalence Search (SGES), a restricted version of Greedy Equivalence Search (GES). SGES retains the asymptotic correctness of GES but, unlike GES, has polynomial performance guarantees. In particular, we show…

Machine Learning · Computer Science 2015-06-09 David Maxwell Chickering , Christopher Meek

Exploration remains a key challenge in deep reinforcement learning (RL). Optimism in the face of uncertainty is a well-known heuristic with theoretical guarantees in the tabular setting, but how best to translate the principle to deep…

Machine Learning · Computer Science 2023-06-06 Brendan O'Donoghue

The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games; we close this fundamental gap in this paper. We first show…

Computer Science and Game Theory · Computer Science 2026-02-11 Ioannis Anagnostides , Maria-Florina Balcan , Kiriaki Fragkia , Tuomas Sandholm , Emanuel Tewolde , Brian Hu Zhang

A searcher is tasked with exploring a graph with edge lengths and vertex weights, starting from a designated vertex. Initially, only the starting vertex is considered explored. At each step, the searcher adds an edge to the solution,…

Data Structures and Algorithms · Computer Science 2025-05-13 Svenja M. Griesbach , Felix Hommelsheim , Max Klimm , Kevin Schewior

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…

Computer Science and Game Theory · Computer Science 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

Distributed Nash equilibrium (NE) seeking problems for networked games have been widely investigated in recent years. Despite the increasing attention, communication expenditure is becoming a major bottleneck for scaling up distributed…

Systems and Control · Electrical Eng. & Systems 2024-06-17 Xiaomeng Chen , Wei Huo , Yuchi Wu , Subhrakanti Dey , Ling Shi

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition…

Machine Learning · Computer Science 2025-02-28 Jiacheng Ye , Zhenyu Wu , Jiahui Gao , Zhiyong Wu , Xin Jiang , Zhenguo Li , Lingpeng Kong

A new algorithm named EXPected Similarity Estimation (EXPoSE) was recently proposed to solve the problem of large-scale anomaly detection. It is a non-parametric and distribution free kernel method based on the Hilbert space embedding of…

Machine Learning · Computer Science 2015-11-18 Markus Schneider , Wolfgang Ertel , Günther Palm

We introduce a simple extensive-form algorithm for finding equilibria of two-player, zero-sum games. The algorithm is realization equivalent to a generalized form of Fictitious Play. We compare its performance to that of a similar…

Computer Science and Game Theory · Computer Science 2023-10-17 Tim P. Schulze

Hex is a turn-based two-player connection game with a high branching factor, making the game arbitrarily complex with increasing board sizes. As such, top-performing algorithms for playing Hex rely on accurate evaluation of board positions…

Artificial Intelligence · Computer Science 2022-03-10 Charul Giri , Ole-Christoffer Granmo , Herke van Hoof , Christian D. Blakely

This paper studies the maximization of the weighted sum energy efficiency (WSEE). We derive a first-order optimal algorithm applicable to a wide class of communication scenarios exhibiting very fast convergence. We also discuss how to…

Information Theory · Computer Science 2018-12-19 Bho Matthiesen , Yang Yang , Eduard A. Jorswieck

Autonomous driving holds promise for increased safety, optimized traffic management, and a new level of convenience in transportation. While model-based reinforcement learning approaches such as MuZero enables long-term planning, the…

Robotics · Computer Science 2023-10-03 Tong Zhou , Erli Lyu , Jiaole Wang , Guangdu Cen , Ziqi Zha , Senmao Qi , Max Q. -H. Meng

Leveraging the power of a graph neural network (GNN) with message passing, we present a Monte Carlo Tree Search (MCTS) method to solve stochastic orienteering problems with chance constraints. While adhering to an assigned travel budget the…

Robotics · Computer Science 2025-08-19 Marcos Abel Zuzuárregui , Stefano Carpin

Evolution Strategies (ES) have recently been demonstrated to be a viable alternative to reinforcement learning (RL) algorithms on a set of challenging deep RL problems, including Atari games and MuJoCo humanoid locomotion benchmarks. While…

Neural and Evolutionary Computing · Computer Science 2018-02-27 Patryk Chrabaszcz , Ilya Loshchilov , Frank Hutter

Monte Carlo Tree Search (MCTS) has been extended to many imperfect information games. However, due to the added complexity that uncertainty introduces, these adaptations have not reached the same level of practical success as their perfect…

Multiagent Systems · Computer Science 2017-11-21 Moshe Bitan , Sarit Kraus

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategies, a discrepancy in optimization often emerges among the…

Machine Learning · Computer Science 2025-11-10 Yuma Fujimoto , Kenshi Abe , Kaito Ariu