Related papers: Complete Game Logic with Sabotage
The recent breakthrough in large language models (LLMs) such as ChatGPT has revolutionized production processes at an unprecedented pace. Alongside this progress also comes mounting concerns about LLMs' susceptibility to jailbreaking…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
Originating in evolutionary game theory, the class of "zero-determinant" strategies enables a player to unilaterally enforce linear payoff relationships in simple repeated games. An upshot of this kind of payoff constraint is that it can…
Justification theory is a unifying semantic framework. While it has its roots in non-monotonic logics, it can be applied to various areas in computer science, especially in explainable reasoning; its most central concept is a justification:…
Parity games are infinite two-player games played on directed graphs. Parity game solvers are used in the domain of formal verification. This paper defines parametrized parity games and introduces an operation, Justify, that determines a…
Ensuring the security of networked systems is a significant problem, considering the susceptibility of modern infrastructures and technologies to adversarial interference. A central component of this problem is how defensive resources…
We propose a proof of the downward L\"owenheim-Skolem that relies on strategies deriving from evaluation games instead of the Skolem normal forms. This proof is simpler, and easily understood by the students, although it requires, when…
This paper considers two logics. The first one, $\mathbf{K}\mathsf{G}_\mathsf{inv}$, is an expansion of the G\"odel modal logic $\mathbf{K}\mathsf{G}$ with the involutive negation $\sim_\mathsf{i}$ defined as…
As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…
We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…
GANs promise indistinguishability, logic explains it. We put the two on a budget: a discriminator that can only ``see'' up to a logical depth $k$, and a generator that must look correct to that bounded observer. \textbf{LOGAN} (LOGical…
Negotiations, a model of concurrency with multi party negotiation as primitive, have been recently introduced in arXiv:1307.2145, arXiv:1403.4958. We initiate the study of games for this model. We study coalition problems: can a given…
We identify a subtle security issue that impacts mechanism design in scenarios in which agents can absolutely commit to strategies. Absolute commitments allow the strategy of an agent to depend on the commitments made by the other agents.…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
We study the extent to which it is possible to approximate the optimal value of a Unique Games instance in Fixed-Point Logic with Counting (FPC). Formally, we prove lower bounds against the accuracy of FPC-interpretations that map Unique…
We give explicit formulas for ruin probabilities in a multidimensional Generalized Gambler's ruin problem. The generalization is best interpreted as a game of one player against $d$ other players, allowing arbitrary winning and losing…
Ehrenfeucht-Fraisse games are very useful in studying separation and equivalence results in logic. The standard finite Ehrenfeucht-Fraisse game characterizes equivalence in first order logic. The standard Ehrenfeucht-Fraisse game in…
We introduce a formal notion of defendability against backdoors using a game between an attacker and a defender. In this game, the attacker modifies a function to behave differently on a particular input known as the "trigger", while…
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…
Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…