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Related papers: Design and Characterization of Strategy-Proof Mech…

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We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…

Data Structures and Algorithms · Computer Science 2019-07-23 Minming Li , Pinyan Lu , Yuhao Yao , Jialin Zhang

In a facility game one or more facilities are placed in a metric space to serve a set of selfish agents whose addresses are their private information. In a classical facility game, each agent wants to be as close to a facility as possible,…

Computer Science and Game Theory · Computer Science 2015-03-26 Yukun Cheng , Sanming Zhou

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…

Computer Science and Game Theory · Computer Science 2013-05-16 Dimitris Fotakis , Christos Tzamos

In this paper, we propose a constrained heterogeneous facility location model where a set of alternative locations are feasible for building facilities and the number of facilities built at each location is limited. Supposing that a set of…

Computer Science and Game Theory · Computer Science 2022-07-08 Qi Zhao , Wenjing Liu , Qizhi Fang , Qingqin Nong

In this paper, we study a truthful two-obnoxious-facility location problem, in which each agent has a private location in [0, 1] and a public optional preference over two obnoxious facilities, and there is a minimum distance constraint d…

Computer Science and Game Theory · Computer Science 2025-08-12 Xiaojia Han , Wenjing Liu , Qizhi Fang

We study deterministic mechanisms for the two-facility location problem. Given the reported locations of n agents on the real line, such a mechanism specifies where to build the two facilities. The single-facility variant of this problem…

Computer Science and Game Theory · Computer Science 2025-08-15 Elijah Journey Fullerton , Zeyuan Hu , C. Gregory Plaxton

We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is…

Computer Science and Game Theory · Computer Science 2023-05-23 Fu Li , C. Gregory Plaxton , Vaibhav B. Sinha

We consider $k$-Facility Location games, where $n$ strategic agents report their locations on the real line, and a mechanism maps them to $k\ge 2$ facilities. Each agent seeks to minimize her distance to the nearest facility. We are…

Computer Science and Game Theory · Computer Science 2024-03-05 Dimitris Fotakis , Panagiotis Patsilinakos

We consider the problem of locating a single facility for 2 agents in $L_p$ space ($1<p<\infty$) and give a nearly complete characterization of such deterministic strategyproof mechanisms. We use the distance between an agent and the…

Computer Science and Game Theory · Computer Science 2020-11-30 Jianan Lin

This paper is devoted to the two-opposite-facility location games with a penalty whose amount depends on the distance between the two facilities to be opened by an authority. The two facilities are "opposite" in that one is popular and the…

Computer Science and Game Theory · Computer Science 2018-06-25 Xujin Chen , Xiaodong Hu , Xiaohua Jia , Minming Li , Zhongzheng Tang , Chenhao Wang

We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…

Computer Science and Game Theory · Computer Science 2025-01-03 Feiyue Sun

We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…

Computer Science and Game Theory · Computer Science 2020-08-12 Pingzhong Tang , Dingli Yu , Shengyu Zhao

We consider the problem of locating a single facility on the real line. This facility serves a set of agents, each of whom is located on the line, and incurs a cost equal to his distance from the facility. An agent's location is private…

Computer Science and Game Theory · Computer Science 2014-09-17 Itai Feigenbaum , Jay Sethuraman , Chun Ye

We consider a strategic variant of the facility location problem. We would like to locate a facility on a closed interval. There are n agents located on that interval, divided into two types: type 1 agents, who wish for the facility to be…

Computer Science and Game Theory · Computer Science 2015-07-20 Itai Feigenbaum , Jay Sethuraman

We consider the facility location problem in a metric space, focusing on the case of three agents. We show that selecting the reported location of each agent with probability proportional to the distance between the other two agents results…

Computer Science and Game Theory · Computer Science 2019-07-09 Reshef Meir

We study the mechanism design problem of facility location on a metric space in the learning-augmented framework, where mechanisms have access to imperfect predictions of the optimal facility locations. Our objective is to design…

Computer Science and Game Theory · Computer Science 2026-05-05 Hau Chan , Jianan Lin , Chenhao Wang
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