Related papers: InstructHumans: Editing Animated 3D Human Textures…
We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can…
Although natural language instructions offer an intuitive way to guide automated image editing, deep-learning models often struggle to achieve high-quality results, largely due to the difficulty of creating large, high-quality training…
Generating high-quality, photorealistic textures for 3D human avatars remains a fundamental yet challenging task in computer vision and multimedia field. However, real paired front and back images of human subjects are rarely available with…
We present a novel method for 3D surface reconstruction from multiple images where only a part of the object of interest is captured. Our approach builds on two recent developments: surface reconstruction using neural radiance fields for…
Human preference alignment presents a critical yet underexplored challenge for diffusion models in text-to-3D generation. Existing solutions typically require task-specific fine-tuning, posing significant hurdles in data-scarce 3D domains.…
Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent…
We present InstructDiffusion, a unifying and generic framework for aligning computer vision tasks with human instructions. Unlike existing approaches that integrate prior knowledge and pre-define the output space (e.g., categories and…
Generating animation of physics-based characters with intuitive control has long been a desirable task with numerous applications. However, generating physically simulated animations that reflect high-level human instructions remains a…
Score distillation sampling (SDS) and its variants have greatly boosted the development of text-to-3D generation, but are vulnerable to geometry collapse and poor textures yet. To solve this issue, we first deeply analyze the SDS and find…
Differently from 2D image datasets such as COCO, large-scale human datasets with 3D ground-truth annotations are very difficult to obtain in the wild. In this paper, we address this problem by augmenting existing 2D datasets with…
This paper presents Invariant Score Distillation (ISD), a novel method for high-fidelity text-to-3D generation. ISD aims to tackle the over-saturation and over-smoothing problems in Score Distillation Sampling (SDS). In this paper, SDS is…
The advancement in deep implicit modeling and articulated models has significantly enhanced the process of digitizing human figures in 3D from just a single image. While state-of-the-art methods have greatly improved geometric precision,…
Recent 4D dynamic scene editing methods require editing thousands of 2D images used for dynamic scene synthesis and updating the entire scene with additional training loops, resulting in several hours of processing to edit a single dynamic…
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…
While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…
We present HuGDiffusion, a generalizable 3D Gaussian splatting (3DGS) learning pipeline to achieve novel view synthesis (NVS) of human characters from single-view input images. Existing approaches typically require monocular videos or…
We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photorealistic results for novel-view synthesis but remains…
Music editing primarily entails the modification of instrument tracks or remixing in the whole, which offers a novel reinterpretation of the original piece through a series of operations. These music processing methods hold immense…
Guided image synthesis enables everyday users to create and edit photo-realistic images with minimum effort. The key challenge is balancing faithfulness to the user input (e.g., hand-drawn colored strokes) and realism of the synthesized…
Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However, most existing works focus solely on the direct generation, ignoring the editing, restricting them from synthesizing…