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Agile methods are receiving a growing interest from industry and these approaches are nowadays well accepted and deployed in software engineering. However, some issues remain to introduce agility in systems engineering. The objective of…

Software Engineering · Computer Science 2018-07-05 Diego Armando Diaz Vargas , Rui Xue , Claude Baron , Philippe Esteban , Rob Vingerhoeds , Y Citlalih , Chao Liu

The widespread availability of large language models (LLMs), such as ChatGPT, has significantly impacted education, raising both opportunities and challenges. Students can frequently interact with LLM-powered, interactive learning tools,…

Artificial Intelligence · Computer Science 2026-03-06 Hunter McNichols , Fareya Ikram , Andrew Lan

This paper gives an overview of electronic learning (E-Learning) and mobile learning (M-Learning) adoption and diffusion trends, as well as their particular traits, characteristics and issues, especially in terms of cross-cultural and…

Human-Computer Interaction · Computer Science 2018-12-14 Mahdi H. Miraz , Maaruf Ali , Peter S. Excell

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

In this study, an application that can run on Android and Windows-based mobile devices was developed to allow students attending such classes as Numerical/Digital Electronics, Logic Circuits, Basic Electronics Measurement and Electronic…

Human-Computer Interaction · Computer Science 2018-06-01 Abdülkadir Çakir , Ümmüşan Çitak

The integration of Large Language Models (LLMs) in Requirements Engineering (RE) education is reshaping pedagogical approaches, seeking to enhance student engagement and motivation while providing practical tools to support their…

Software Engineering · Computer Science 2025-12-01 Sharon Guardado , Risha Parveen , Zheying Zhang , Maruf Rayhan , Nirnaya Tripathi

Mobile agents research is clearly aiming towards imposing agent based development as the next generation of tools for writing software. This paper comes with its own contribution to this global goal by introducing a novel unifying framework…

Multiagent Systems · Computer Science 2007-05-23 Tudor Marian , Bogdan Dumitriu , Mihaela Dinsoreanu , Ioan Salomie

The Experience Sampling Method (ESM) introduces in-situ sampling of human behaviour, and provides researchers and behavioural therapists with ecologically valid and timely assessments of a person's psychological state. This, in turn, opens…

Human-Computer Interaction · Computer Science 2015-08-18 Veljko Pejovic , Neal Lathia , Cecilia Mascolo , Mirco Musolesi

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…

Human-Computer Interaction · Computer Science 2022-03-29 Ella Dagan , Ana Cárdenas Gasca , Ava Robinson , Anwar Noriega , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…

Physics Education · Physics 2016-11-17 F. V. Kowalski , S. E. Kowalski

This study examines the development of reflective practice among students on a four-year work-based Software Engineering program. Using two established models of reflection - Boud et al.'s Model of Reflective Process and Bain et al.'s 5R…

Software Engineering · Computer Science 2026-05-19 Matthew Barr , Syed Waqar Nabi , Oana Andrei

Driven by the fact that many of us experienced softer or not-so-soft lockdown, the intention of a couple of instructors at our university was to develop a collaborative tool that could help in online delivery and gamification on two courses…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-12-16 M. Zagar , M. Sipek , N. Draskovic , B. Mihaljevic

Smartphones are now ubiquitous, yet our understanding of user interface factors that maximize mobile user experience (UX), is still limited. This work presents a controlled experiment, which investigated factors that affect the usability…

Human-Computer Interaction · Computer Science 2021-02-05 Lasse Einfeldt , Auriol Degbelo

Data modeling and graphing skill sets are foundational to science learning and careers, yet students regularly struggle to master these basic competencies. Further, although educational researchers have uncovered numerous approaches to…

Mobile applications (a.k.a., apps), which facilitate a large variety of tasks on mobile devices, have become indispensable in our everyday lives. Accomplishing a task may require the user to navigate among various apps. Unlike Web pages…

Human-Computer Interaction · Computer Science 2017-06-27 Ziniu Hu , Yun Ma , Qiaozhu Mei , Jian Tang

Educational technologies often misalign with instructors' pedagogical goals, forcing adaptations that compromise teaching efficacy. In this paper, we present a case study on the co-development of curriculum and technology in the context of…

Human-Computer Interaction · Computer Science 2025-08-04 Dennis Zyska , Ilia Kuznetsov , Florian Müller , Iryna Gurevych

Large Language Models (LLMs) represent a leap in artificial intelligence, excelling in tasks using human language(s). Although the main focus of general-purpose LLMs is not code generation, they have shown promising results in the domain.…

Software Engineering · Computer Science 2024-01-30 Sanka Rasnayaka , Guanlin Wang , Ridwan Shariffdeen , Ganesh Neelakanta Iyer

M-learning (mobile learning) can take various forms. We are interested in contextualized M-learning, i.e. the training related to the situation physically or logically localized. Contextualization and pervasivity are important aspects of…

Human-Computer Interaction · Computer Science 2010-01-06 Bertrand David , Chuantao Yin , René Chalon

Wireless data communications in form of Short Message Service (SMS) and Wireless Access Protocols (WAP) browsers have gained global popularity, yet, not much has been done to extend the usage of these devices in electronic learning…

Other Computer Science · Computer Science 2010-03-30 Moumita Majumder , Sumit Dhar

We describe the development and implementation of research-based learning tools such as the Quantum Interactive Learning Tutorials (QuILTs) and peer instruction tools to reduce students' common difficulties with issues related to…

Physics Education · Physics 2016-02-23 Guangtian Zhu , Chandralekha Singh
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