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We present methods to implement collaborative experimentation with smartphone sensors for larger audiences as typically found at Universities. These methods are based on the app "phyphox", which is being developed by the authors, and…
This paper aims to determine how the LMS Web portal application reshapes the learner experience through the developed E-Learning Management System using Data Mining Algorithm. The methodology that the researchers used is descriptive…
The proliferation of mobile applications (apps) has made it crucial to ensure their accessibility for users with disabilities. However, there is a lack of research on the real-world challenges developers face in implementing mobile…
The evolution of existing transportation systems, mainly driven by urbanization and increased availability of mobility options, such as private, profit-maximizing ride-hailing companies, calls for tools to reason about their design and…
Most university curricula consider software processes to be on the fringes of software engineering (SE). Students are told there exists a plethora of software processes ranging from RUP over V-shaped processes to agile methods. Furthermore,…
Artificial intelligence (AI) technology makes mobile devices become intelligent objects which can learn and act automatically. Although AI will bring great opportunities for mobile applications, little work has focused on the architecture…
The definition of the augmented reality concept is based on the analysis of scientific publications. It is noted that online experiments with augmented reality provide students with the opportunity to observe and describe the operation with…
Enabling fully automated testing of mobile applications has recently become an important topic of study for both researchers and practitioners. A plethora of tools and approaches have been proposed to aid mobile developers both by…
This paper was a Workshop Paper. See the full paper which will be presented at CHI 2026: arXiv:2501.10551; As large language models (LLMs) become more powerful and ubiquitous, systems like ChatGPT are increasingly used by students to help…
Intense competition in the mobile apps market means it is important to maintain high levels of app reliability to avoid losing users. Yet despite its importance, app reliability is underexplored in the research literature. To address this…
Consumer applications are becoming increasingly smarter and most of them have to run on device ecosystems. Potential benefits are for example enabling cross-device interaction and seamless user experiences. Essential for today's smart…
Data collection is an integral part of any citizen science project. Given the wide variety of projects, some level of expertise or, alternatively, some guidance for novice participants can greatly improve the quality of the collected data.…
Embedded computing systems are pervasive in our everyday lives, imparting digital intelligence to a variety of electronic platforms used in our vehicles, smart appliances, wearables, mobile devices, and computers. The need to train the next…
We describe the main features of the Research Experience for Undergraduates Program at the American Institute of Mathematics. We also present our perspective on identifying appropriate projects for students, guiding students as they begin…
The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application…
This work presents the IMPROVE dataset, a multimodal resource designed to evaluate the effects of mobile phone usage on learners during online education. It includes behavioral, biometric, physiological, and academic performance data…
The integration of AI techniques has become increasingly popular in software development, enhancing performance, usability, and the availability of intelligent features. With the rise of large language models (LLMs) and generative AI,…
Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…
Inspired by mobile, Internet enabled computing and the maturing field of educational game design, the ARIS project has designed an open source tool for rapidly producing locative, interactive, narrative-centric, educational experiences. In…
This paper presents a study on using Agile methodologies in the teaching process at the university/college level during the Covid-19 pandemic, online classes. We detail a list of techniques inspired from software engineering Agile…