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Deep neural network based object detection hasbecome the cornerstone of many real-world applications. Alongwith this success comes concerns about its vulnerability tomalicious attacks. To gain more insight into this issue, we proposea…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Shengnan Hu , Yang Zhang , Sumit Laha , Ankit Sharma , Hassan Foroosh

Since the emergence of deep learning, the computer vision field has flourished with models improving at a rapid pace on more and more complex tasks. We distinguish three main ways to improve a computer vision model: (1) improving the data…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Cédric Picron

This paper considers the task of detecting the ball from a single viewpoint in the challenging but common case where the ball interacts frequently with players while being poorly contrasted with respect to the background. We propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Gabriel Van Zandycke , Christophe De Vleeschouwer

We apply the approach of evolutionary programming to the problem of optimization of the blackjack basic strategy. We demonstrate that the population of initially random blackjack strategies evolves and saturates to a profitable performance…

Neural and Evolutionary Computing · Computer Science 2017-11-17 Mikhail Goykhman

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

Artificial Intelligence · Computer Science 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz

In an increasingly digitalized commerce landscape, the proliferation of credit card fraud and the evolution of sophisticated fraudulent techniques have led to substantial financial losses. Automating credit card fraud detection is a viable…

Machine Learning · Computer Science 2023-09-27 Zaffar Zaffar , Fahad Sohrab , Juho Kanniainen , Moncef Gabbouj

This paper introduces a novel self-learning framework that automates the label acquisition process for improving models for detecting players in broadcast footage of sports games. Unlike most previous self-learning approaches for improving…

Computer Vision and Pattern Recognition · Computer Science 2013-07-30 Kenji Okuma , David G. Lowe , James J. Little

Artificial Neural Networks excel at identifying individual components in an image. However, out-of-the-box, they do not manage to correctly integrate and interpret these components as a whole. One way to alleviate this weakness is to expand…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Simon Vandevelde , Laurent Mertens , Sverre Lauwers , Joost Vennekens

This study proposes a credit card fraud detection method based on Heterogeneous Graph Neural Network (HGNN) to address fraud in complex transaction networks. Unlike traditional machine learning methods that rely solely on numerical features…

Machine Learning · Computer Science 2025-04-14 Qiuwu Sha , Tengda Tang , Xinyu Du , Jie Liu , Yixian Wang , Yuan Sheng

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

In computer vision, action recognition refers to the act of classifying an action that is present in a given video and action detection involves locating actions of interest in space and/or time. Videos, which contain photometric…

Computer Vision and Pattern Recognition · Computer Science 2016-11-02 Soo Min Kang , Richard P. Wildes

Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images…

Computer Vision and Pattern Recognition · Computer Science 2016-08-16 Alireza Shafaei , James J. Little , Mark Schmidt

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players. It combines efficient partial information…

Artificial Intelligence · Computer Science 2021-04-13 Stefan Edelkamp

This paper explores the application of computer vision technologies to the analysis of maps, an area with substantial historical, cultural, and political significance. Our focus is on developing and evaluating a method for automatically…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Phuc D. A. Nguyen , Anh Do , Minh Hoai

The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Stefan Haller , Lorenz Feineis , Lisa Hutschenreiter , Florian Bernard , Carsten Rother , Dagmar Kainmüller , Paul Swoboda , Bogdan Savchynskyy

Goal recognition is an important problem in many application domains (e.g., pervasive computing, intrusion detection, computer games, etc.). In many application scenarios it is important that goal recognition algorithms can recognize goals…

Artificial Intelligence · Computer Science 2023-01-26 Nils Wilken , Lea Cohausz , Johannes Schaum , Stefan Lüdtke , Christian Bartelt , Heiner Stuckenschmidt

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

Computation and Language · Computer Science 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

Scene recognition model based on the DNN and game theory with its applications in human-robot interaction is proposed in this paper. The use of deep learning methods in the field of scene recognition is still in its infancy, but has become…

Robotics · Computer Science 2020-01-13 R. Q. Wang , W. Z. Wang , D. Z. Zhao , G. H. Chen , D. S. Luo

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead

Regressing the illumination of a scene from the representations of object appearances is popularly adopted in computational color constancy. However, it's still challenging due to intrinsic appearance and label ambiguities caused by unknown…

Computer Vision and Pattern Recognition · Computer Science 2019-12-25 Huanglin Yu , Ke Chen , Kaiqi Wang , Yanlin Qian , Zhaoxiang Zhang , Kui Jia
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