English

Enhancing Computer Vision with Knowledge: a Rummikub Case Study

Computer Vision and Pattern Recognition 2024-11-28 v1 Logic in Computer Science

Abstract

Artificial Neural Networks excel at identifying individual components in an image. However, out-of-the-box, they do not manage to correctly integrate and interpret these components as a whole. One way to alleviate this weakness is to expand the network with explicit knowledge and a separate reasoning component. In this paper, we evaluate an approach to this end, applied to the solving of the popular board game Rummikub. We demonstrate that, for this particular example, the added background knowledge is equally valuable as two-thirds of the data set, and allows to bring down the training time to half the original time.

Keywords

Cite

@article{arxiv.2411.18172,
  title  = {Enhancing Computer Vision with Knowledge: a Rummikub Case Study},
  author = {Simon Vandevelde and Laurent Mertens and Sverre Lauwers and Joost Vennekens},
  journal= {arXiv preprint arXiv:2411.18172},
  year   = {2024}
}

Comments

Submitted to ESANN2025

R2 v1 2026-06-28T20:14:17.567Z