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Consider a card guessing game with complete feedback in which a deck of $n$ cards ordered $1,\dots, n$ is riffle-shuffled once. With the goal to maximize the number of correct guesses, a player guesses cards from the top of the deck one at…

Combinatorics · Mathematics 2022-07-22 Tipaluck Krityakierne , Thotsaporn Aek Thanatipanonda

We present a deep recurrent convolutional neural network (CNN) approach to solve the problem of hockey player identification in NHL broadcast videos. Player identification is a difficult computer vision problem mainly because of the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Alvin Chan , Martin D. Levine , Mehrsan Javan

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

The most profound technologies are those that disappear. They weave themselves into fabrics of everyday life until they are indistinguishable from it [1]. This research work is a mere effort for automated decision making during sports of…

Other Computer Science · Computer Science 2011-09-29 Wazir Zada Khan , Mohammed Y. Aalsalem , Quratul Ain Arshad

The traceability of granite blocks consists in identifying each block with a finite number of color bands which represent a numerical code. This code has to be read several times throughout the manufacturing process, but its accuracy is…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Xurxo Rigueira , Javier Martinez , Maria Araujo , Antonio Recaman

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due…

Artificial Intelligence · Computer Science 2026-03-04 Mark Goadrich , Achille Morenville , Éric Piette

Faced with data-driven policies, individuals will manipulate their features to obtain favorable decisions. While earlier works cast these manipulations as undesirable gaming, recent works have adopted a more nuanced causal framing in which…

Machine Learning · Computer Science 2023-02-22 Tom Yan , Shantanu Gupta , Zachary Lipton

We present a Monte-Carlo simulation algorithm for real-time policy improvement of an adaptive controller. In the Monte-Carlo simulation, the long-term expected reward of each possible action is statistically measured, using the initial…

Machine Learning · Computer Science 2025-04-07 Gerald Tesauro , Gregory R. Galperin

A main goal in developing video-compression algorithms is to enhance human-perceived visual quality while maintaining file size. But modern video-analysis efforts such as detection and recognition, which are integral to video surveillance…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Mikhail Dremin , Konstantin Kozhemyakov , Ivan Molodetskikh , Malakhov Kirill , Artur Sagitov , Dmitriy Vatolin

Activity recognition in sport is an attractive field for computer vision research. Game, player and team analysis are of great interest and research topics within this field emerge with the goal of automated analysis. The very specific…

Computer Vision and Pattern Recognition · Computer Science 2014-04-28 Georg Waltner , Thomas Mauthner , Horst Bischof

Accurate lane localization and lane change detection are crucial in advanced driver assistance systems and autonomous driving systems for safer and more efficient trajectory planning. Conventional localization devices such as Global…

Computer Vision and Pattern Recognition · Computer Science 2019-11-12 Zhensong Wei , Chao Wang , Peng Hao , Matthew Barth

Deep Reinforcement Learning combined with Fictitious Play shows impressive results on many benchmark games, most of which are, however, single-stage. In contrast, real-world decision making problems may consist of multiple stages, where the…

Machine Learning · Computer Science 2023-03-08 Wei Xi , Yongxin Zhang , Changnan Xiao , Xuefeng Huang , Shihong Deng , Haowei Liang , Jie Chen , Peng Sun

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Stochastic optimal control and games have a wide range of applications, from finance and economics to social sciences, robotics, and energy management. Many real-world applications involve complex models that have driven the development of…

Optimization and Control · Mathematics 2024-03-12 Ruimeng Hu , Mathieu Laurière

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

This paper proposes a novel approach for detecting objects using mobile robots in the context of the RoboCup Standard Platform League, with a primary focus on detecting the ball. The challenge lies in detecting a dynamic object in varying…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Arne Moos

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Video action detection (VAD) aims to detect actors and classify their actions in a video. We figure that VAD suffers more from classification rather than localization of actors. Hence, we analyze how prevailing methods form features for…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Jinsung Lee , Taeoh Kim , Inwoong Lee , Minho Shim , Dongyoon Wee , Minsu Cho , Suha Kwak

The use of credit cards has become quite common these days as digital banking has become the norm. With this increase, fraud in credit cards also has a huge problem and loss to the banks and customers alike. Normal fraud detection systems,…

Machine Learning · Computer Science 2022-06-28 Bushra Yousuf , Rejwan Bin Sulaiman , Musarrat Saberin Nipun

Video analytics systems perform automatic events, movements, and actions recognition in a video and make it possible to execute queries on the video. As a result of a large number of video data that need to be processed, optimizing the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Nada Ibrahim , Preeti Maurya , Omid Jafari , Parth Nagarkar