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This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

Neural and Evolutionary Computing · Computer Science 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda

Deep ensembles perform better than a single network thanks to the diversity among their members. Recent approaches regularize predictions to increase diversity; however, they also drastically decrease individual members' performances. In…

Machine Learning · Computer Science 2021-01-15 Alexandre Rame , Matthieu Cord

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Reinforcement learning has shown great potential in generalizing over raw sensory data using only a single neural network for value optimization. There are several challenges in the current state-of-the-art reinforcement learning algorithms…

Machine Learning · Computer Science 2018-10-04 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

Testing a video game is a critical step for the production process and requires a great effort in terms of time and resources spent. Some software houses are trying to use the artificial intelligence to reduce the need of human resources…

Software Engineering · Computer Science 2020-11-26 Nicholas Napolitano

In this paper we present a novel framework for the study and design of AI assisted musical devices (AIMEs). Initially, we present a taxonomy of these devices and illustrate it with a set of scenarios and personas. Later, we propose a…

Human-Computer Interaction · Computer Science 2024-07-30 Miguel Civit , Luis Munoz Saavedra , Francisco Jose Cuadrado , Charles Tijus , Maria J. Escalona

Recognizing the surrounding environment at low latency is critical in autonomous driving. In real-time environment, surrounding environment changes when processing is over. Current detection models are incapable of dealing with changes in…

Computer Vision and Pattern Recognition · Computer Science 2022-12-26 Wonwoo Jo , Kyungshin Lee , Jaewon Baik , Sangsun Lee , Dongho Choi , Hyunkyoo Park

In classification tasks, the classification accuracy diminishes when the data is gathered in different domains. To address this problem, in this paper, we investigate several adversarial models for domain adaptation (DA) and their effect on…

Sound · Computer Science 2023-09-08 Stanisław Kacprzak , Konrad Kowalczyk

Signal-dependent beamformers are advantageous over signal-independent beamformers when the acoustic scenario - be it real-world or simulated - is straightforward in terms of the number of sound sources, the ambient sound field and their…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-01 Sina Hafezi , Alastair H. Moore , Pierre H. Guiraud , Patrick A. Naylor , Jacob Donley , Vladimir Tourbabin , Thomas Lunner

In the art of video editing, sound helps add character to an object and immerse the viewer within a space. Through formative interviews with professional editors (N=10), we found that the task of adding sounds to video can be challenging.…

Existing contrastive learning methods for anomalous sound detection refine the audio representation of each audio sample by using the contrast between the samples' augmentations (e.g., with time or frequency masking). However, they might be…

Sound · Computer Science 2023-04-11 Jian Guan , Feiyang Xiao , Youde Liu , Qiaoxi Zhu , Wenwu Wang

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

Human-Computer Interaction · Computer Science 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

General game testing relies on the use of human play testers, play test scripting, and prior knowledge of areas of interest to produce relevant test data. Using deep reinforcement learning (DRL), we introduce a self-learning mechanism to…

Machine Learning · Computer Science 2021-03-31 Joakim Bergdahl , Camilo Gordillo , Konrad Tollmar , Linus Gisslén

We address the problem of classifying bird species using their song recordings, a challenging task due to environmental noise, overlapping vocalizations, and missing labels. Existing models struggle with low-SNR or multi-species recordings.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Ezhini Rasendiran R , Chandresh Kumar Maurya

Audio captioning aims at generating natural language descriptions for audio clips automatically. Existing audio captioning models have shown promising improvement in recent years. However, these models are mostly trained via maximum…

Audio and Speech Processing · Electrical Eng. & Systems 2022-03-30 Xinhao Mei , Xubo Liu , Jianyuan Sun , Mark D. Plumbley , Wenwu Wang

The balancing process for game levels in a competitive two-player context involves a lot of manual work and testing, particularly in non-symmetrical game levels. In this paper, we propose an architecture for automated balancing of…

Machine Learning · Computer Science 2024-04-08 Florian Rupp , Manuel Eberhardinger , Kai Eckert

This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Chantal Esteve , Javier Chirivella , Pablo Gagliardo

In this study, we investigate whether noise-augmented training can concurrently improve adversarial robustness in automatic speech recognition (ASR) systems. We conduct a comparative analysis of the adversarial robustness of four different…

Audio and Speech Processing · Electrical Eng. & Systems 2025-11-10 Karla Pizzi , Matías Pizarro , Asja Fischer

In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…

Machine Learning · Computer Science 2019-05-13 Andrei Claudiu Roibu

Ensuring performance robustness for a variety of situations that can occur in real-world environments is one of the challenging tasks in sound event classification. One of the unpredictable and detrimental factors in performance, especially…

Sound · Computer Science 2021-04-22 Jaejun Lee , Donmoon Lee , Hyeong-Seok Choi , Kyogu Lee