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This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

Human-Computer Interaction · Computer Science 2025-04-22 Nir Cafri

Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound…

Sound · Computer Science 2022-08-18 Prateek Verma , Jonathan Berger

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…

We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…

Machine Learning · Computer Science 2025-07-11 Matej Straka , Martin Schmid

We propose a system to adapt a user's music to their exercise by aligning high-energy music segments with intense intervals of the workout. Listening to music during exercise can boost motivation and performance. However, the structure of…

Sound · Computer Science 2025-09-23 Alexander Wang , Chris Donahue , Dhruv Jain

In this paper, we present Self-DACE++, an improved unsupervised and lightweight framework for Low-Light Image Enhancement (LLIE), building upon our previous Self-Reference Deep Adaptive Curve Estimation (Self-DACE). To better address the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Jianyu Wen , Jun Xie , Feng Chen , Zhepeng Wang , Chenhao Wu , Tong Zhang , Yixuan Yu , Piotr Swierczynski

In this report, we describe the technical details of our submission to the EPIC-SOUNDS Audio-Based Interaction Recognition Challenge 2023, by Team "AcieLee" (username: Yuqi\_Li). The task is to classify the audio caused by interactions…

Sound · Computer Science 2023-06-16 Yuqi Li , Yizhi Luo , Xiaoshuai Hao , Chuanguang Yang , Zhulin An , Dantong Song , Wei Yi

When editing a video, a piece of attractive background music is indispensable. However, video background music generation tasks face several challenges, for example, the lack of suitable training datasets, and the difficulties in flexibly…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Sizhe Li , Yiming Qin , Minghang Zheng , Xin Jin , Yang Liu

Quality-Diversity (QD) algorithms seek to discover diverse, high-performing solutions across a behavior space, in contrast to conventional optimization methods that target a single optimum. Adversarial problems present unique challenges for…

Neural and Evolutionary Computing · Computer Science 2026-05-11 Timothée Anne , Noah Syrkis , Meriem Elhosni , Florian Turati , Franck Legendre , Alain Jaquier , Sebastian Risi

Recently, more and more personalized speech enhancement systems (PSE) with excellent performance have been proposed. However, two critical issues still limit the performance and generalization ability of the model: 1) Acoustic environment…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-23 Xiaofeng Ge , Jiangyu Han , Haixin Guan , Yanhua Long

There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…

Neural and Evolutionary Computing · Computer Science 2023-04-26 Maximilien Le Clei , Pierre Bellec

In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Shuangrui Ding , Maomao Li , Tianyu Yang , Rui Qian , Haohang Xu , Qingyi Chen , Jue Wang , Hongkai Xiong

We describe a novel integrated algorithm for real-time enhancement of video acquired under challenging lighting conditions. Such conditions include low lighting, haze, and high dynamic range situations. The algorithm automatically detects…

Graphics · Computer Science 2011-02-17 Xuan Dong , Jiangtao , Wen , Weixin Li , Yi , Pang , Guan Wang , Yao Lu , Wei Meng

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…

Artificial Intelligence · Computer Science 2022-04-01 Chengpeng Hu , Ziqi Wang , Tianye Shu , Hao Tong , Julian Togelius , Xin Yao , Jialin Liu

Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…

Machine Learning · Computer Science 2021-07-07 Shashank Hegde , Anssi Kanervisto , Aleksei Petrenko

Reinforcement learning is a promising method to accomplish robotic control tasks. The task of playing musical instruments is, however, largely unexplored because it involves the challenge of achieving sequential goals - melodies - that have…

Robotics · Computer Science 2020-11-12 Thilo Fryen , Manfred Eppe , Phuong D. H. Nguyen , Timo Gerkmann , Stefan Wermter

We classify rage music (a subgenre of rap well-known for disagreements on whether a particular song is part of the genre) with an extensive feature set through algorithms including Random Forest, Support Vector Machine, K-nearest Neighbour,…

Sound · Computer Science 2024-08-21 Akul Kumar

Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…

This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel…

Sound · Computer Science 2025-05-23 Felipe Marra , Lucas N. Ferreira

This work focuses on the fulfillment of the Persistent Excitation (PE) condition for signals which result from transformations by means of polynomials. This is essential e.g. for the convergence of Adaptive Dynamic Programming algorithms…

Optimization and Control · Mathematics 2022-01-21 Philipp Karg , Florian Köpf , Christian A. Braun , Sören Hohmann
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