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This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…
Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound…
Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous or alternating gradient updates. In machine learning, games…
We introduce a real-time strategy game environment based on Generals.io, a game with thousands of weekly active players. Our environment is fully compatible with Gymnasium and PettingZoo and is capable of running thousands of frames per…
We propose a system to adapt a user's music to their exercise by aligning high-energy music segments with intense intervals of the workout. Listening to music during exercise can boost motivation and performance. However, the structure of…
In this paper, we present Self-DACE++, an improved unsupervised and lightweight framework for Low-Light Image Enhancement (LLIE), building upon our previous Self-Reference Deep Adaptive Curve Estimation (Self-DACE). To better address the…
In this report, we describe the technical details of our submission to the EPIC-SOUNDS Audio-Based Interaction Recognition Challenge 2023, by Team "AcieLee" (username: Yuqi\_Li). The task is to classify the audio caused by interactions…
When editing a video, a piece of attractive background music is indispensable. However, video background music generation tasks face several challenges, for example, the lack of suitable training datasets, and the difficulties in flexibly…
Quality-Diversity (QD) algorithms seek to discover diverse, high-performing solutions across a behavior space, in contrast to conventional optimization methods that target a single optimum. Adversarial problems present unique challenges for…
Recently, more and more personalized speech enhancement systems (PSE) with excellent performance have been proposed. However, two critical issues still limit the performance and generalization ability of the model: 1) Acoustic environment…
There is a recent surge in interest for imitation learning, with large human video-game and robotic manipulation datasets being used to train agents on very complex tasks. While deep neuroevolution has recently been shown to match the…
In light of the success of contrastive learning in the image domain, current self-supervised video representation learning methods usually employ contrastive loss to facilitate video representation learning. When naively pulling two…
We describe a novel integrated algorithm for real-time enhancement of video acquired under challenging lighting conditions. Such conditions include low lighting, haze, and high dynamic range situations. The algorithm automatically detects…
Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning…
Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional…
Reinforcement learning is a promising method to accomplish robotic control tasks. The task of playing musical instruments is, however, largely unexplored because it involves the challenge of achieving sequential goals - melodies - that have…
We classify rage music (a subgenre of rap well-known for disagreements on whether a particular song is part of the genre) with an extensive feature set through algorithms including Random Forest, Support Vector Machine, K-nearest Neighbour,…
Recently, there have been several high-profile achievements of agents learning to play games against humans and beat them. In this paper, we study the problem of training intelligent agents in service of game development. Unlike the agents…
This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel…
This work focuses on the fulfillment of the Persistent Excitation (PE) condition for signals which result from transformations by means of polynomials. This is essential e.g. for the convergence of Adaptive Dynamic Programming algorithms…