English
Related papers

Related papers: Fighting Game Adaptive Background Music for Improv…

200 papers

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to…

Artificial Intelligence · Computer Science 2016-12-02 Shehroze Bhatti , Alban Desmaison , Ondrej Miksik , Nantas Nardelli , N. Siddharth , Philip H. S. Torr

Deep reinforcement learning achieves superhuman performance in a range of video game environments, but requires that a designer manually specify a reward function. It is often easier to provide demonstrations of a target behavior than to…

Machine Learning · Computer Science 2018-10-26 Aaron Tucker , Adam Gleave , Stuart Russell

We introduce Random Latent Exploration (RLE), a simple yet effective exploration strategy in reinforcement learning (RL). On average, RLE outperforms noise-based methods, which perturb the agent's actions, and bonus-based exploration, which…

Machine Learning · Computer Science 2025-02-28 Srinath Mahankali , Zhang-Wei Hong , Ayush Sekhari , Alexander Rakhlin , Pulkit Agrawal

In this study, we propose a novel noise adaptive speech enhancement (SE) system, which employs a domain adversarial training (DAT) approach to tackle the issue of a noise type mismatch between the training and testing conditions. Such a…

Sound · Computer Science 2019-07-02 Chien-Feng Liao , Yu Tsao , Hung-Yi Lee , Hsin-Min Wang

The performance of quantum simulations heavily depends on the efficiency of noise mitigation techniques and error correction algorithms. Reinforcement has emerged as a powerful strategy to enhance the efficiency of learning and optimization…

Quantum Physics · Physics 2025-12-03 Abolfazl Ramezanpour

This paper describes an acoustic scene classification method which achieved the 4th ranking result in the IEEE AASP challenge of Detection and Classification of Acoustic Scenes and Events 2016. In order to accomplish the ensuing task,…

Sound · Computer Science 2018-07-16 Sangwook Park , Seongkyu Mun , Younglo Lee , David K. Han , Hanseok Ko

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

Since the introduction of GAIL, adversarial imitation learning (AIL) methods attract lots of research interests. Among these methods, ValueDice has achieved significant improvements: it beats the classical approach Behavioral Cloning (BC)…

Machine Learning · Computer Science 2022-05-30 Ziniu Li , Tian Xu , Yang Yu , Zhi-Quan Luo

Reinforcement learning (RL) has recently proven itself as a powerful instrument for solving complex problems and even surpassed human performance in several challenging applications. This signifies that RL algorithms can be used in the…

Machine Learning · Computer Science 2023-03-07 Ahmet Semih Tasbas , Safa Onur Sahin , Nazim Kemal Ure

Musical instrument classification, a key area in Music Information Retrieval, has gained considerable interest due to its applications in education, digital music production, and consumer media. Recent advances in machine learning,…

Sound · Computer Science 2024-11-04 Joanikij Chulev

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…

Sound · Computer Science 2024-09-24 Francesc Lluís , Nils Meyer-Kahlen

In this paper we present Bardo Composer, a system to generate background music for tabletop role-playing games. Bardo Composer uses a speech recognition system to translate player speech into text, which is classified according to a model…

Sound · Computer Science 2020-08-18 Lucas N. Ferreira , Levi H. S. Lelis , Jim Whitehead

The intelligibility of speech severely degrades in the presence of environmental noise and reverberation. In this paper, we propose a novel deep learning based system for modifying the speech signal to increase its intelligibility under the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-09-17 Haoyu Li , Junichi Yamagishi

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical…

Artificial Intelligence · Computer Science 2025-04-11 Shouren Wang , Zehua Jiang , Fernando Sliva , Sam Earle , Julian Togelius

Dialect bias is pervasive yet often unconscious, normalized, or obscured by masking. Existing HCI interventions primarily audit disparities and propose reactive fixes. We present CompassioMate, a dialect-aware serious game that nurtures…

Human-Computer Interaction · Computer Science 2026-03-17 Sicheng Lu , Erick Purwanto , Hong Liu , Aini Li , Adel Chaouch-Orozco

Preference-based Reinforcement Learning (PbRL) circumvents the need for reward engineering by harnessing human preferences as the reward signal. However, current PbRL methods excessively depend on high-quality feedback from domain experts,…

Machine Learning · Computer Science 2024-10-29 Jie Cheng , Gang Xiong , Xingyuan Dai , Qinghai Miao , Yisheng Lv , Fei-Yue Wang

Audio effects are extensively used at every stage of audio and music content creation. The majority of differentiable audio effects modeling approaches fall into the black-box or gray-box paradigms; and most models have been proposed and…

Sound · Computer Science 2025-02-21 Marco Comunità , Christian J. Steinmetz , Joshua D. Reiss

Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice…

Human-Computer Interaction · Computer Science 2026-02-03 Jungmin Lee , Inhee Cho , Youngjae Yoo

Recent works have shown that deep neural networks are vulnerable to adversarial examples that find samples close to the original image but can make the model misclassify. Even with access only to the model's output, an attacker can employ…

Machine Learning · Computer Science 2023-10-03 Quang H. Nguyen , Yingjie Lao , Tung Pham , Kok-Seng Wong , Khoa D. Doan
‹ Prev 1 8 9 10 Next ›