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Small adversarial perturbations of input data are able to drastically change performance of machine learning systems, thereby challenging the validity of such systems. We present the very first end-to-end adversarial attacks on a music…

Audio and Speech Processing · Electrical Eng. & Systems 2020-07-30 Katharina Prinz , Arthur Flexer

Adversarial noise introduces small perturbations in images, misleading deep learning models into misclassification and significantly impacting recognition accuracy. In this study, we analyzed the effects of Fast Gradient Sign Method (FGSM)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Manish Kansana , Keyan Alexander Rahimi , Elias Hossain , Iman Dehzangi , Noorbakhsh Amiri Golilarz

The nonuniform and growing impact of adversarial noise across the layers of deep neural networks has been used in the literature, without a formal mathematical justification, to detect adversarial inputs and improve robustness. In this…

Machine Learning · Computer Science 2026-05-05 Furkan Mumcu , Yasin Yilmaz

Recent years have witnessed the great breakthrough of deep reinforcement learning (DRL) in various perfect and imperfect information games. Among these games, DouDizhu, a popular card game in China, is very challenging due to the imperfect…

Artificial Intelligence · Computer Science 2022-04-07 Youpeng Zhao , Jian Zhao , Xunhan Hu , Wengang Zhou , Houqiang Li

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

Artificial Intelligence · Computer Science 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

While Large Audio-Language Models (LALMs) have been shown to exhibit degraded instruction-following capabilities, their ability to infer task patterns from in-context examples under audio conditioning remains unstudied. To address this gap,…

Deep Neural Networks lead the state of the art of computer vision tasks. Despite this, Neural Networks are brittle in that small changes in the input can drastically affect their prediction outcome and confidence. Consequently and…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 Camilo Pestana , Wei Liu , David Glance , Robyn Owens , Ajmal Mian

Designing a feedback that helps participants to achieve higher performances is an important concern in brain-computer interface (BCI) research. In a pilot study, we demonstrate how a congruent auditory feedback could improve classification…

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

Imaging through dense fog presents unique challenges, with essential visual information crucial for applications like object detection and recognition obscured, thereby hindering conventional image processing methods. Despite improvements…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Libang Chen , Jinyan Lin , Qihang Bian , Yikun Liu , Jianying Zhou

An algorithm called MUSIC-like algorithm was originally proposed as an alternative method to the MUltiple SIgnal Classification (MUSIC) algorithm for direction-of-arrival (DOA) estimation. Without requiring explicit model order estimation,…

Signal Processing · Electrical Eng. & Systems 2018-11-20 Narong Borijindargoon , Boon Poh Ng

Music adversarial attacks have garnered significant interest in the field of Music Information Retrieval (MIR). In this paper, we present Music Adversarial Inpainting Attack (MAIA), a novel adversarial attack framework that supports both…

Sound · Computer Science 2025-09-08 Yuxuan Liu , Peihong Zhang , Rui Sang , Zhixin Li , Shengchen Li

We apply post-processing to the class probability distribution outputs of audio event classification models and employ reinforcement learning to jointly discover the optimal parameters for various stages of a post-processing stack, such as…

Sound · Computer Science 2022-08-22 Petros Giannakopoulos , Aggelos Pikrakis , Yannis Cotronis

Deep generative models have emerged as a promising approach in the medical image domain to address data scarcity. However, their use for sequential data like respiratory sounds is less explored. In this work, we propose a straightforward…

Sound · Computer Science 2023-11-14 June-Woo Kim , Chihyeon Yoon , Miika Toikkanen , Sangmin Bae , Ho-Young Jung

Speech enhancement attenuates interfering sounds in speech signals but may introduce artifacts that perceivably deteriorate the output signal. We propose a method for controlling the trade-off between the attenuation of the interfering…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-23 Christian Uhle , Matteo Torcoli , Jouni Paulus

Most applications of generative AI involve a sequential interaction in which a person inputs a prompt and waits for a response, and where reaction time and adaptivity are not important factors. In contrast, live jamming is a collaborative…

Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming…

Human-Computer Interaction · Computer Science 2025-03-03 Alexander Scarlatos , Yusong Wu , Ian Simon , Adam Roberts , Tim Cooijmans , Natasha Jaques , Cassie Tarakajian , Cheng-Zhi Anna Huang

This paper investigates the application of Neuroevolution of Augmenting Topologies (NEAT) to automate gameplay in Dark Souls, a notoriously challenging action role-playing game characterized by complex combat mechanics, dynamic…

Artificial Intelligence · Computer Science 2025-07-08 Jim O'Connor , Gary B. Parker , Mustafa Bugti

Implementations of mobile games have become prevalent industrial technology due to the ubiquitous nature of mobile devices. However, simultaneous-movement multiplayer games, games that a player competes simultaneously with other players,…

Computer Science and Game Theory · Computer Science 2012-09-17 Samuel King Opoku