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This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

The development of Artificial Intelligence (AI) enables humans to co-create content with machines. The unexpectedness of AI-generated content can bring inspiration and entertainment to users. However, the co-creation interactions are always…

Human-Computer Interaction · Computer Science 2023-07-11 Daijin Yang

Graph learning algorithms have attained state-of-the-art performance on many graph analysis tasks such as node classification, link prediction, and clustering. It has, however, become hard to track the field's burgeoning progress. One…

Machine Learning · Computer Science 2022-04-05 Anton Tsitsulin , Benedek Rozemberczki , John Palowitch , Bryan Perozzi

In this article we describe an algorithm that can be applied for the generation of various classes of maps on orientable surfaces. It uses existing generators for abstract graphs and combines them with an efficient embedding and isomorphism…

Combinatorics · Mathematics 2024-08-30 Gunnar Brinkmann

We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…

Optimization and Control · Mathematics 2024-07-02 Oussama Hanguir , Will Ma , Christopher Thomas Ryan , Jiangze Han

The Multidimensional Assignment Problem (MAP or s-AP in the case of s dimensions) is an extension of the well-known assignment problem. The most studied case of MAP is 3-AP, though the problems with larger values of s have also a number of…

Data Structures and Algorithms · Computer Science 2010-03-30 Gregory Gutin , Daniel Karapetyan

Applying chaos theory for secure digital communications is promising and it is well acknowledged that in such applications the underlying chaotic systems should be carefully chosen. However, the requirements imposed on the chaotic systems…

Cryptography and Security · Computer Science 2022-04-06 Yong Wang , Zhuo Liu , Leo Yu Zhang , Fabio Pareschi , Gianluca Setti , Guanrong Chen

Surveillance and exploration of large environments is a tedious task. In spaces with limited environmental cues, random-like search is an effective approach as it allows the robot to perform online coverage of environments using simple…

Robotics · Computer Science 2022-11-15 Karan Sridharan , Patrick McNamee , Zahra Nili Ahmadabadi , Jeffrey Hudack

Mapping is a time-consuming process for deploying robotic systems to new environments. The handling of maps is also risk-adverse when not managed effectively. We propose here, a standardised approach to handling such maps in a manner which…

Robotics · Computer Science 2024-04-23 James R. Heselden , Gautham P. Das

Two-stage stochastic programs (2SPs) are important tools for making decisions under uncertainty. Decision-makers use contextual information to generate a set of scenarios to represent the true conditional distribution. However, the number…

Optimization and Control · Mathematics 2025-02-11 David Islip , Roy H. Kwon , Sanghyeon Bae , Woo Chang Kim

Environment perception is a crucial ability for robot's interaction into an environment. One of the first steps in this direction is the combined problem of simultaneous localization and mapping (SLAM). A new method, called G-SLAM, is…

Robotics · Computer Science 2016-07-19 Nikos Zikos , Vassilios Petridis

This paper formed part of a preliminary research report for a risk consultancy and academic research. Stochastic Programming models provide a powerful paradigm for decision making under uncertainty. In these models the uncertainties are…

Computational Finance · Quantitative Finance 2009-04-08 Sovan Mitra

Our topic is performance differences between using random and chaos for particle swarm optimization (PSO). We take random sequences with different probability distributions and compare them to chaotic sequences with different but also with…

Physics and Society · Physics 2023-11-07 Paul Moritz Nörenberg , Hendrik Richter

Internet communication systems involving cryptography and data hiding often require billions of random numbers. In addition to the speed of the algorithm, the quality of the pseudo-random number generator and the ease of its implementation…

Cryptography and Security · Computer Science 2017-06-28 Jacques M. Bahi , Xiaole Fang , Christophe Guyeux

The logistic map is a paradigmatic dynamical system originally conceived to model the discrete-time demographic growth of a population, which shockingly, shows that discrete chaos can emerge from trivial low-dimensional non-linear dynamics.…

Chaotic Dynamics · Physics 2016-04-20 Alexandre L'Her , Pablo Amil , Nicolas Rubido , Arturo C. Marti , Cecilia Cabeza

Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Radu Alexandru Rosu , Jan Quenzel , Sven Behnke

Long-tail and rare event problems become crucial when autonomous driving algorithms are applied in the real world. For the purpose of evaluating systems in challenging settings, we propose a generative framework to create safety-critical…

Robotics · Computer Science 2020-07-24 Wenhao Ding , Baiming Chen , Minjun Xu , Ding Zhao

One of the main challenges in distributed learning arises from the difficulty of handling heterogeneous local models and data. In light of the recent success of generative models, we propose to meet this challenge by building on the idea of…

Machine Learning · Computer Science 2025-11-04 Dmitrij Schlesinger , Boris Flach

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

Computer Science and Game Theory · Computer Science 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

Lots of researches indicate that the inefficient generation of random numbers is a significant bottleneck for information communication applications. Therefore, Field Programmable Gate Array (FPGA) is developed to process a scalable…

Cryptography and Security · Computer Science 2016-08-23 Jacques M. Bahi , Xiaole Fang , Christophe Guyeux , Laurent Larger
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