Related papers: Analysis of Logistic Map for Pseudorandom Number G…
The logistic map is one of the simple systems exhibiting order to chaos transition. In this work we have investigated the possibility of using the logistic map in the chaotic regime ({\sc logmap}) for a pseudo random number generator. To…
The chaotic systems have been found applications in diverse fields such as pseudo random number generator, coding, cryptography, spread spectrum (SS) communications etc. The inherent capability of generating a large space of PN sequences…
A 1-dimensional generalization of the well known Logistic Map is proposed. The proposed family of maps is referred to as the B-Exponential Map. The dynamics of this map are analyzed and found to have interesting properties. In particular,…
A generalized method is proposed to compose new orbits from a given chaotic map. The method provides an approach to examine discrete-time chaotic maps in a "deep-zoom" manner by using $k$-digits to the right from the decimal separator of a…
We discuss two properties making a deterministic algorithm suitable to generate a pseudo random sequence of numbers: high value of Kolmogorov-Sinai entropy and high-dimensionality. We propose the multi dimensional Anosov symplectic (cat)…
Pseudo-Random Bit Generation (PRBG) is required in many aspects of cryptography as well as in other applications of modern security engineering. In this work, PRBG based on 2D symmetrical chaotic mappings of logistic type is considered. The…
A curious property of randomized log-space search algorithms is that their outputs are often longer than their workspace. This leads to the question: how can we reproduce the results of a randomized log space computation without storing the…
We develop a method for generating pseudorandom binary sequences using the Bernoulli map on cubic algebraic integers. The distinguishing characteristic of our generator is that it generates chaotic true orbits of the Bernoulli map by exact…
This project develops a pseudo-random number generator (PRNG) using the logistic map, implemented in Verilog HDL on an FPGA and processes its output through a Central Limit Theorem (CLT) function to achieve a Gaussian distribution. The…
Chaotic dynamics is widely used to design pseudo-random number generators and for other applications such as secure communications and encryption. This paper aims to study the dynamics of discrete-time chaotic maps in the digital (i.e.,…
Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…
With meteoric developments in communication systems and data storage technologies, the need for secure data transmission is more crucial than ever. The level of security provided by any cryptosystem relies on the sensitivity of the private…
This work studies the problem of separate random number generation from correlated general sources with side information at the tester under the criterion of statistical distance. Tight one-shot lower and upper performance bounds are…
High quality random numbers are necessary in the modern world. Ranging from encryption keys in cyber security to models and simulations for scientific use: it's important that these random numbers are of high quality and quickly attainable.…
This paper explores the deep-zoom properties of the chaotic k-logistic map, in order to propose an improved chaos-based cryptosystem. This map was shown to enhance the random features of the Logistic map, while at the same time reducing the…
In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…
Well-known chaotic maps, such as the logistic and tent maps, have been used to generate cryptographically secure pseudorandomness, yet we know of no efforts which attempt to use the Gauss continued-fraction map, a known chaotic map, as a…
Tent map is a discrete-time piecewise-affine I/O characteristic curve, which is used for chaos-based applications, such as true random number generation. However, tent map suffers from the inability to maintain the output state confined to…
Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…
Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…