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The logistic map is one of the simple systems exhibiting order to chaos transition. In this work we have investigated the possibility of using the logistic map in the chaotic regime ({\sc logmap}) for a pseudo random number generator. To…

Condensed Matter · Physics 2007-05-23 S. C. Phatak , S. Suresh Rao

The chaotic systems have been found applications in diverse fields such as pseudo random number generator, coding, cryptography, spread spectrum (SS) communications etc. The inherent capability of generating a large space of PN sequences…

Discrete Mathematics · Computer Science 2012-07-12 V. H. Mankar , T. S. Das , S. K. Sarkar

A 1-dimensional generalization of the well known Logistic Map is proposed. The proposed family of maps is referred to as the B-Exponential Map. The dynamics of this map are analyzed and found to have interesting properties. In particular,…

Cryptography and Security · Computer Science 2011-01-25 Mahesh C Shastry , Nithin Nagaraj , Prabhakar G Vaidya

A generalized method is proposed to compose new orbits from a given chaotic map. The method provides an approach to examine discrete-time chaotic maps in a "deep-zoom" manner by using $k$-digits to the right from the decimal separator of a…

Chaotic Dynamics · Physics 2017-06-07 Jeaneth Machicao , Odemir Martinez Bruno

We discuss two properties making a deterministic algorithm suitable to generate a pseudo random sequence of numbers: high value of Kolmogorov-Sinai entropy and high-dimensionality. We propose the multi dimensional Anosov symplectic (cat)…

Chaotic Dynamics · Physics 2009-11-11 Massimo Falcioni , Luigi Palatella , Simone Pigolotti , Angelo Vulpiani

Pseudo-Random Bit Generation (PRBG) is required in many aspects of cryptography as well as in other applications of modern security engineering. In this work, PRBG based on 2D symmetrical chaotic mappings of logistic type is considered. The…

Chaotic Dynamics · Physics 2008-01-28 C. Pellicer-Lostao , R. Lopez-Ruiz

A curious property of randomized log-space search algorithms is that their outputs are often longer than their workspace. This leads to the question: how can we reproduce the results of a randomized log space computation without storing the…

Computational Complexity · Computer Science 2018-03-14 Ofer Grossman , Yang P. Liu

We develop a method for generating pseudorandom binary sequences using the Bernoulli map on cubic algebraic integers. The distinguishing characteristic of our generator is that it generates chaotic true orbits of the Bernoulli map by exact…

Number Theory · Mathematics 2018-11-14 Asaki Saito , Akihiro Yamaguchi

This project develops a pseudo-random number generator (PRNG) using the logistic map, implemented in Verilog HDL on an FPGA and processes its output through a Central Limit Theorem (CLT) function to achieve a Gaussian distribution. The…

Chaotic dynamics is widely used to design pseudo-random number generators and for other applications such as secure communications and encryption. This paper aims to study the dynamics of discrete-time chaotic maps in the digital (i.e.,…

Cryptography and Security · Computer Science 2018-12-19 Chengqing Li , Bingbing Feng , Shujun Li , Juergen Kurths , Guanrong Chen

Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…

Machine Learning · Computer Science 2023-01-10 Vasco Nunes , João Dias , Pedro A. Santos

With meteoric developments in communication systems and data storage technologies, the need for secure data transmission is more crucial than ever. The level of security provided by any cryptosystem relies on the sensitivity of the private…

Cryptography and Security · Computer Science 2020-11-03 Unnikrishnan Menon , Anirudh Rajiv Menon , Atharva Hudlikar

This work studies the problem of separate random number generation from correlated general sources with side information at the tester under the criterion of statistical distance. Tight one-shot lower and upper performance bounds are…

Information Theory · Computer Science 2016-05-02 Shengtian Yang

High quality random numbers are necessary in the modern world. Ranging from encryption keys in cyber security to models and simulations for scientific use: it's important that these random numbers are of high quality and quickly attainable.…

Cryptography and Security · Computer Science 2024-05-16 Dmitriy Beznosko , Keith Driscoll , Fernando Guadarrama , Steven Mai , Nikolas Thornton

This paper explores the deep-zoom properties of the chaotic k-logistic map, in order to propose an improved chaos-based cryptosystem. This map was shown to enhance the random features of the Logistic map, while at the same time reducing the…

Cryptography and Security · Computer Science 2019-07-24 Jeaneth Machicao , Marcela Alves , Murilo S. Baptista , Odemir M. Bruno

In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…

Combinatorics · Mathematics 2019-09-26 Thotsaporn "Aek" Thanatipanonda , Doron Zeilberger

Well-known chaotic maps, such as the logistic and tent maps, have been used to generate cryptographically secure pseudorandomness, yet we know of no efforts which attempt to use the Gauss continued-fraction map, a known chaotic map, as a…

Dynamical Systems · Mathematics 2026-05-08 Benjamin V. Holt

Tent map is a discrete-time piecewise-affine I/O characteristic curve, which is used for chaos-based applications, such as true random number generation. However, tent map suffers from the inability to maintain the output state confined to…

Dynamical Systems · Mathematics 2012-05-24 Hamid Nejati , Ahmad Beirami , Yehia Massoud

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Creating and evaluating games manually is an arduous and laborious task. Procedural content generation can aid by creating game artifacts, but usually not an entire game. Evolutionary game design, which combines evolutionary algorithms with…

Artificial Intelligence · Computer Science 2024-02-02 Lana Bertoldo Rossato , Leonardo Boaventura Bombardelli , Anderson Rocha Tavares
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