Related papers: Analysis of Logistic Map for Pseudorandom Number G…
Digital implementations of chaotic systems often suffer from inherent degradation, limiting their long-term performance and statistical quality. To address this challenge, we propose a novel four-stage synchronized piecewise linear chaotic…
Random graph models are frequently used as a controllable and versatile data source for experimental campaigns in various research fields. Generating such data-sets at scale is a non-trivial task as it requires design decisions typically…
The parallel computational complexity of the quadratic map is studied. A parallel algorithm is described that generates typical pseudotrajectories of length t in a time that scales as log t and increases slowly in the accuracy demanded of…
Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…
We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…
Chaotic behavior arises from very simple non-linear dynamical equation of logistic map which makes it was used often in designing chaotic image encryption schemes. However, some properties of chaotic maps can also facilitate cryptanalysis…
This paper deals with the Stochastic Capacitated Arc Routing Problem (SCARP), obtained by randomizing quantities on the arcs in the CARP. Optimization problems for the SCARP are characterized by decisions that are made without knowing their…
In real-time trajectory planning for unmanned vehicles, on-board sensors, radars and other instruments are used to collect information on possible obstacles to be avoided and pathways to be followed. Since, in practice, observations of the…
In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…
Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…
Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…
Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…
We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We model this as a large two-player zero-sum one-shot game…
Cryptography is always very important in data origin authentications, entity authentication, data integrity and confidentiality. In recent years, a variety of chaotic cryptographic schemes have been proposed. These schemes have typical…
Random number generation is a key technology that is useful in a variety of ways. Random numbers are often used to generate keys for data encryption. Random numbers generated at a sufficiently long length can encrypt sensitive data and make…
We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…
This paper studies the problem of robust spectrum-aware routing in a multi-hop, multi-channel Cognitive Radio Network (CRN) with the presence of malicious nodes in the secondary network. The proposed routing scheme models the interaction…
Efficient and reliable generation of global path plans are necessary for safe execution and deployment of autonomous systems. In order to generate planning graphs which adequately resolve the topology of a given environment, many…
We consider the problem of synthetically generating data that can closely resemble human decisions made in the context of an interactive human-AI system like a computer game. We propose a novel algorithm that can generate synthetic,…
In this paper, a new pseudorandom number generator (PRNG) based on the logistic map has been proposed. To prevent the system to fall into short period orbits as well as increasing the randomness of the generated sequences, the proposed…