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Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Exciting contemporary machine learning problems have recently been phrased in the classic formalism of tree search -- most famously, the game of Go. Interestingly, the state-space underlying these sequential decision-making problems often…

Machine Learning · Computer Science 2021-06-17 Julia Grosse , Cheng Zhang , Philipp Hennig

The optimal value computation for turned-based stochastic games with reachability objectives, also known as simple stochastic games, is one of the few problems in $NP \cap coNP$ which are not known to be in $P$. However, there are some…

Computational Complexity · Computer Science 2014-08-10 David Auger , Pierre COUCHENEY , Yann Strozecki

We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…

Computer Science and Game Theory · Computer Science 2016-03-22 Ayumi Igarashi , Edith Elkind

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

Artificial Intelligence · Computer Science 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

We study the problem of generating source code in a strongly typed, Java-like programming language, given a label (for example a set of API calls or types) carrying a small amount of information about the code that is desired. The generated…

Programming Languages · Computer Science 2018-04-16 Vijayaraghavan Murali , Letao Qi , Swarat Chaudhuri , Chris Jermaine

Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board…

Artificial Intelligence · Computer Science 2019-05-28 Mark Goadrich , James Droscha

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

We describe a high-speed physical random number generator based on a hybrid Boolean network with autonomous and clocked logic gates, realized on a reconfigurable chip. The autonomous logic gates are arranged in a bidirectional ring topology…

Chaotic Dynamics · Physics 2013-04-30 David P. Rosin , Damien Rontani , Daniel J. Gauthier

In several FICO studies logistic regression has been shown to be a very competitive technology for developing unrestricted scoring models, especially for performance metrics like ROC area. Application of logistic regression has been…

Methodology · Statistics 2020-03-03 Bruce Hoadley

We investigate the merits of replication, and provide methods for optimal design (including replicates), with the goal of obtaining globally accurate emulation of noisy computer simulation experiments. We first show that replication can be…

Methodology · Statistics 2019-01-28 Mickael Binois , Jiangeng Huang , Robert B Gramacy , Mike Ludkovski

Sequential reasoning is a complex human ability, with extensive previous research focusing on gaming AI in a single continuous game, round-based decision makings extending to a sequence of games remain less explored. Counter-Strike: Global…

Artificial Intelligence · Computer Science 2020-08-13 Yilei Zeng , Deren Lei , Beichen Li , Gangrong Jiang , Emilio Ferrara , Michael Zyda

Security of information transmitted through the Internet, against passive or active attacks is an international concern. The use of a chaos-based pseudo-random bit sequence to make it unrecognizable by an intruder, is a field of research in…

Cryptography and Security · Computer Science 2010-04-15 Qianxue Wang , Christophe Guyeux , Jacques M. Bahi

A general method to produce uniformly distributed pseudorandom numbers with extended precision by combining two pseudorandom numbers with lower precision is proposed. In particular, this method can be used for pseudorandom number generation…

Mathematical Software · Computer Science 2014-05-13 Vadim Demchik , Alexey Gulov

This paper introduces a novel numerical approach to achieving smooth lane-change trajectories in autonomous driving scenarios. Our trajectory generation approach leverages particle swarm optimization (PSO) techniques, incorporating Neural…

Robotics · Computer Science 2024-02-05 Lin Song , David Isele , Naira Hovakimyan , Sangjae Bae

Work zone navigation remains one of the most challenging manoeuvres for autonomous vehicles (AVs), where constrained geometries and unpredictable traffic patterns create a high-risk environment. Despite extensive research on AV trajectory…

Multiagent Systems · Computer Science 2026-03-23 Mayar Nour , Atrisha Sarkar , Mohamed H. Zaki

Collaborative Simultaneous Localization and Mapping (CSLAM) is a critical capability for enabling multiple robots to operate in complex environments. Most CSLAM techniques rely on the transmission of low-level features for visual and…

We consider dynamics of a scalar piecewise linear "saw map" with infinitely many linear segments. In particular, such maps are generated as a Poincar\'e map of simple two-dimensional discrete time piecewise linear systems involving a…

Dynamical Systems · Mathematics 2017-09-08 Nikita Begun , Pavel Kravetc , Dmitrii Rachinskii

We introduce ClutterGen, a physically compliant simulation scene generator capable of producing highly diverse, cluttered, and stable scenes for robot learning. Generating such scenes is challenging as each object must adhere to physical…

Robotics · Computer Science 2024-10-08 Yinsen Jia , Boyuan Chen

We study a class of two-player competitive concurrent stochastic games on graphs with reachability objectives. Specifically, player 1 aims to reach a subset $F_1$ of game states, and player 2 aims to reach a subset $F_2$ of game states…

Systems and Control · Electrical Eng. & Systems 2023-03-24 Chongyang Shi , Shuo Han , Jie Fu