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We consider quantum XOR games, defined in [11], from the perspective of unitary correlations defined in [7]. We show that Connes' embedding problem has a positive answer if and only if every quantum XOR game has entanglement bias equal to…
A quantum logic gate of particular interest to both electrical engineers and game theorists is the quantum multiplexer. This shared interest is due to the facts that an arbitrary quantum logic gate may be expressed, up to arbitrary…
Definable zero-sum stochastic games involve a finite number of states and action sets, reward and transition functions that are definable in an o-minimal structure. Prominent examples of such games are finite, semi-algebraic or globally…
We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…
The class $\mathsf{MIP}^*$ is the set of languages decidable by multiprover interactive proofs with quantum entangled provers. It was recently shown by Ji, Natarajan, Vidick, Wright and Yuen that $\mathsf{MIP}^*$ is equal to $\mathsf{RE}$,…
Let $\pi$ be an efficient two-party protocol that given security parameter $\kappa$, both parties output single bits $X_\kappa$ and $Y_\kappa$, respectively. We are interested in how $(X_\kappa,Y_\kappa)$ "appears" to an efficient adversary…
Many cyber-physical systems (CPS) are safety-critical, so it is important to formally verify them, e.g. in formal logics that show a model's correctness specification always holds. Constructive Differential Game Logic (CdGL) is such a logic…
Concurrent separation logic (CSL) is a specification logic for concurrent imperative programs with shared memory and locks. In this paper, we develop a concurrent and interactive account of the logic inspired by asynchronous game semantics.…
Communication games are one of the widely used tools that are designed to demonstrate quantum supremacy over classical resources. In that, two or more parties collaborate to perform an information processing task to achieve the highest…
The Greenberger-Horne-Zeilinger (GHZ) paradox, involving quantum systems with three or more subsystems, offers an 'all-vs-nothing' test of quantum nonlocality. Unlike Bell tests for bipartite systems, which reveal statistical…
The quantum PCP (QPCP) conjecture states that all problems in QMA, the quantum analogue of NP, admit quantum verifiers that only act on a constant number of qubits of a polynomial size quantum proof and have a constant gap between…
We study unique games and estimate some of their values. We prove that if a unique game has a quantum-assisted value close to 1, then it must have a perfect deterministic strategy. We introduce a family of unique games based on groups that…
In this work, we consider the following family of two prover one-round games. In the CHSH_q game, two parties are given x,y in F_q uniformly at random, and each must produce an output a,b in F_q without communicating with the other. The…
This document presents the security protocol verifier CryptoVerif.CryptoVerif does not rely on the symbolic, Dolev-Yao model, but on the computational model. It can verify secrecy, correspondence (which include authentication), and…
We prove the almost equivalence of the minimax theorem and the strong duality theorem for a large class of games and conic programs. The previous fundamental results on the equivalence of linear programming and two-player zero-sum games…
The Forrelation problem, introduced by Aaronson [A10] and Aaronson and Ambainis [AA15], is a well studied problem in the context of separating quantum and classical models. Variants of this problem were used to give exponential separations…
We reduce the problem of proving a "Boolean Unique Games Conjecture" (with gap 1-delta vs. 1-C*delta, for any C> 1, and sufficiently small delta>0) to the problem of proving a PCP Theorem for a certain non-unique game. In a previous work,…
In this paper, a novel quantization scheme for cooperative games is proposed. The considered circuit is inspired by the Eisert-Wilkens-Lewenstein protocol modified to represent cooperation between players and extended to $3$-qubit states.…
We consider two-player non zero-sum infinite duration games played on weighted graphs. We extend the notion of secure equilibrium introduced by Chatterjee et al., from the Boolean setting to this quantitative setting. As for the Boolean…
Correlation self-testing of quantum theory involves identifying a task or set of tasks whose optimal performance can be achieved only by theories that can realise the same set of correlations as quantum theory in every causal structure.…