Related papers: A Computational Tsirelson's Theorem for the Value …
We prove a vector-valued inequality for the Gaussian noise stability (i.e. we prove a vector-valued Borell inequality) for Euclidean functions taking values in the two-dimensional sphere, for all correlation parameters at most $1/10$ in…
If two quantum players at a nonlocal game G achieve a superclassical score, then their measurement outcomes must be at least partially random from the perspective of any third player. This is the basis for device-independent quantum…
Contextuality is arguably the fundamental property that makes quantum mechanics different from classical physics. It is responsible for quantum computational speedups in both magic-state-injection-based and measurement-based models of…
We study the faces of the set of quantum correlations, i.e., the Bell and noncontextuality inequalities without any quantum violation. First, we investigate the question whether every proper (tight) Bell inequality for two parties, other…
Recent results showed it was possible to determine if a modest size 3XOR game has a perfect quantum strategy. We build on these and give an explicit polynomial time algorithm which constructs such a perfect strategy or refutes its…
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has…
We give novel lifting theorems for security games in the quantum random oracle model (QROM) in Noisy Intermediate-Scale Quantum (NISQ) settings such as the hybrid query model, the noisy oracle and the bounded-depth models. We provide, for…
In space-like separated experiments and other scenarios where multiple parties share a classical common cause but no cause-effect relations, quantum theory allows a variety of nonsignaling resources which are useful for distributed quantum…
More precisely, we give a simple and very short proof of "the Connes embedding problem implies the synchronous Tsirelson conjecture" that relies on only two elementary ingredients: 1) the well-known description of synchronous correlations…
One of the long-debated issues in coalitional game theory is how to extend the Shapley value to games with externalities (partition-function games). When externalities are present, not only can a player's marginal contribution - a central…
Many efficient algorithms have been designed to recover Nash equilibria of various classes of finite games. Special classes of continuous games with infinite strategy spaces, such as polynomial games, can be solved by semidefinite…
We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which…
The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz (CCC'14). There are two complexity classes that can be considered quantum analogues of classical free games:…
Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in $1/\epsilon$,…
The phenomenon of monogamy of Bell inequality violations is interesting both from the fundamental perspective as well as in cryptographic applications such as the extraction of randomness and secret bits. In this article, we derive new and…
In this work, we explore a new direction by complementing the game-theoretic applications of nonlocal correlations through appropriately formulated games using temporal quantum correlations. In the context of Bayesian games, we show the way…
We consider the coalition formation games with an additional component, `noisy preferences'. Moreover, such noisy preferences are available only for a sample of coalitions. We propose a multiplicative noise model and obtain the prediction…
We propose an analytical framework for studying parallel repetition, a basic product operation for one-round two-player games. In this framework, we consider a relaxation of the value of a game, $\mathrm{val}_+$, and prove that for…
First, we consider the problem of deciding whether a nonlocal game admits a perfect entangled strategy that uses projective measurements on a maximally entangled shared state. Via a polynomial-time Karp reduction, we show that independent…
We present the first construction of a computational Certified Deletion Property (CDP) achievable with classical communication, derived from the compilation of the non-local Magic Square Game (MSG). We leverage the KLVY compiler to…